FIT THE CUBES
Fit the Cubes is a fun and addictive puzzle game where you guide charming cubes into their victory tiles using simple swipe controls. As you progress, you’ll discover different types of levels that introduce fresh puzzle ideas and make you think in new ways.
Tags: F2P, Hypercasual, Puzzle
Engine: Unity
Team Size: 1 (+ freelance artists)
Platform: Mobile (Android, iOS)
Made in 1 year for my portfolio. Currently in Open Beta in Android.
Roles and responsabilities:
Full game design: concept, mechanics, progression, monetization
GDD creation and design documentation.
Level/Puzzle design: layouts, pacing, 150+ levels assembled.
UI/UX design and implementation for mobile.
Full game programming, including core loop, shop, ads, IAP.
SDK integration: ad networks, in-app purchases, game analytics.
Game feel: animations, VFX and audio feedback implementation.
Mobile optimization and device testing.
SPREAD THE BREAD
Spread the Bread is a first-person shooter game about surviving waves of evil breakfast foods by covering them with spread. Each enemy is meant to be spread with their most ideal topping, which the player can apply either with a gun or a butter knife.
Genre: FPS
Engine: Unreal Engine 5
Team Size: 5
Platform: PC
Made in 2 weeks for "Pirate Software - Game Jam 14".
Roles and responsabilities:
Task assignment and meeting management.
GDD creation and communication to the team.
Level design (2D layout) and scene assembling.
UI/UX design and implementation.
Systems design (combat, enemy spawn).
FISHY FEAST
Fishy Feast is a Pac-Man inspired roguelike stealth game where you play as a fish that has to grow eating smaller preys, while avoiding fearsome lantern fishes that try to hunt you. Once you get big enough, it’s time to eat your predators too! Catch as many fish as you can and get better every run.
Genre: Stealth, Roguelike
Engine: Unreal Engine 5
Team Size: 5
Platform: PC
Made in 1 month for "Game Off 2023" game jam.
Roles and responsabilities:
Task assignment and meeting management.
GDD creation and communication to the team.
Level design (2D layout) and scene assembling.
UI/UX design and implementation.
Gameplay systems (stealth) design and implementation.
ORCS ON A GRID
Orcs on a grid is a turn-based puzzle videogame where you have to get out of little gridded rooms guarded by orcs. But it's not going to be an easy thing. You must hide, outrun and even take orcs down, all that before running out of turns.
Engine: Unity / Team Size: 2 / Platform: PC
This is my Master's final project. My role: Game / Level Designer.
BARNYARD BRAWLERS
Barnyard Brawlers is a tower defense game where you take the role of a pig defending his house from evil chickens. You can choose between 3 unique classes/weapons to fight them.
Engine: Unity / Team Size: 5 / Platform: PC
Made in 1 week for the "7dfps" game jam.
I participated as Game Designer.
UNITY XR DEVELOPER
Capgemini Engineering (2025)
For the past months, I've been contributing to the design and development of playable experiences in Unity for XR environments, assuming the following tasks:
VR gameplay systems, mechanics, and UI/UX for Meta Quest 3.
Performance optimization and debugging.
Metaverse projects for Industry 4.0 projects.
LEVEL DESIGN INTERN
Tsunoa Games (2023)
I designed levels, dungeons and puzzles for the upcoming game Katana Dragon, which is an adventure-puzzle inspired by classic Zelda games. It's being developed in Godot Engine (currently in EA).
GAME DESIGN INTERN
Trespe contenidos (2023)
ID3NTI4 is an action-adventure 3rd person game which is being developed in Unity. My role in the project was working on mechanics, systems, levels and game feel.
Hi! I’m Dani, a versatile Game Designer with a passion for creating games that engage players and are fun to play. I enjoy working across different areas of design to make sure everything fits together — from mechanics and puzzles to systems, levels, progression, and even UI/UX.
I love designing puzzles and crafting thoughtful experiences for players of all kinds, always keeping their perspective in mind to ensure every element feels intuitive and rewarding.
With a background in engineering, I can take ideas from concept to implementation. I’ve developed complete games professionally in Unity and also used Unreal Engine to prototype and test gameplay ideas.
For me, game design is all about combining creativity with structure and collaborating closely with others to bring memorable experiences to life.
drodriguez.contact@gmail.com
PHONE
+34 626 22 94 04