At the beginning of Fit the Cubes development, I wrote an initial draft of its High Concept Document to set a clear vision and direction for the game. As development progressed and I iterated on the prototype in Unity, many of the original ideas were refined, adjusted, or replaced to better fit the target audience and market feedback.
Since the project is currently in publishing stage, the version presented here is an earlier draft of the High Concept Document. The final product has evolved significantly from what is described in this document.
At the beginning of Orcs on a Grid development, I wrote a first draft of its GDD in order to have a solid base to build the game on. Nevertheless, as the prototype was evolving and my partner and I could test the ideas in engine, many of the design decisions were rethought and adjusted. For this reason, the document underwent many iterations during first months of production.
Considering we had 1 month to develop this project and we were 5 people on the team from different fields (programming, art, design, sound), we all agreed on the need of a GDD to stay on the same page for the whole time. I took that responsability and spent the jam's first few days to evolve and detail the original game concept (Fish Pac-Man with stealth elements), document it in a brief GDD and then communicate it to the team.
As in every game development, the original document suffered many iterations, due to different opinions from team members, new ideas that came up along the way and scope's shortenings. The version displayed here is the last one used during the jam.