3D Art Experience:
I have experience with both low- and high-poly workflows, working primarily in Blender and Unreal Engine. With three years in Blender and about a year in Unreal, my focus is on creating environments, architectural assets, and props. I follow a blockout-to-detail pipeline, emphasizing low-poly optimization and clean topology for better performance. I also enjoy designing vehicles and have basic skills in character modeling.
Skills:
UV Mapping, Texturing, PBR Materials, HDRI Lighting, Blockout Workflow, High-to-Low Poly Baking, Basic Animation & Rigging
Currently Learning:
Maya, Substance Designer, ZBrush, Advanced Topology, Custom Texture Creation,
IFIT Demo Video
https://www.youtube.com/watch?v=XYjpnfxwWkw