This module is more on Game/Game Model designing. We learn 3D modelling using Maya and also texturing our models using Adobe 3D Substance. We also learned how to create a game scene in unreal engine, using assets from FAB and also our own Maya models.
Game Jam (January 2025)
Due to us only having a few days to make a game from scratch, me and my teammates decide to make a simple bubble popping game like bubble shooter.
Coded using C##, made a menu, game page, win lose page with all custom assets from teammates drawing.
Top Down Game (ITE)
Make a complete game level that functions and is playable with various elements like in this case, heals and ammo resupply along with clear UI
3D Modelling
We have the freedom to choose anything we want to reference so i chose this sword as the blade is simple and straight forward, however the guard had designs in which i thought could test myself to model it.
Tracing the image plane at the back to block out the shape of the blade, then add the details afterwards when we get the desired shape of the blade.
Cutting, Unwrapping, organizing of UV shells so the materials will look nicely on the model itself. Most cases of weird looking textures are usually caused by poor unwrapping of UV shells
applying materials onto the UV mapping so it gives our model its texture and look
Unreal Engine
Once again looking for desired image to try to build my game scene similar to it
i first built the island around the mansion to get a rough idea of where to plae things, then i added mountains and houses in the background so it doesnt look plain.
i added a mansion asset i got from fab into scene and used many different kinds of assets found online to help me build and populate my scene
Timeline acting as duration of day and it moves together with sky rotation, making sun move, duplicate the function and make relevant adjustments for night.
Made a spline where the boat will follow then, the boat moves according to the position of the spline using Event Tick, where it updates boat position every tick.
I made it such that when "C" is pressed, it toggles from third to first person and vice versa when player is already in first person.