Curriculum: Building and Programming the KS0441 Desktop Mini Smart Car V3.0 Using Mixly

Age Group: 8-12 years

Duration: 6 weeks (1 session per week, 1.5 hours per session)

Learning Goals:


Week 1: Introduction to Robotics and the KS0441 Mini Smart Car Kit

Objective: Familiarize students with the components of the KS0441 Desktop Mini Smart Car V3.0 kit.
Materials: Projector, video clips of robots, KS0441 Mini Smart Car Kit, markers, drawing paper.

Lesson Plan

Key Takeaway: The first step in building any robot is understanding its components.


Week 2: Introduction to Mixly and Basic Programming

Objective: Introduce Mixly software and teach basic programming concepts.
Materials: Computers with Mixly installed, USB cables, KS0441 compatible controller.

Lesson Plan

Key Takeaway: Mixly simplifies programming by using visual blocks, making it ideal for beginners.


Week 3: Assembling the Mini Smart Car

Objective: Assemble the basic smart car using the KS0441 Desktop Mini Smart Car Kit.
Materials: KS0441 Mini Smart Car Kit, screwdrivers, motors, wheels, battery pack.

Lesson Plan

Key Takeaway: Proper assembly is critical to ensure that the robot works as expected.


Week 4: Wiring and Connecting Components

Objective: Wire the motors, sensors, and controller to complete the robot's connections.
Materials: KS0441 Kit, jumper wires, sensors, battery pack.

Lesson Plan

Key Takeaway: Correct wiring is essential for proper operation of the robot.


Week 5: Programming Movement and Obstacle Avoidance

Objective: Program the mini smart car to move and avoid obstacles using Mixly.
Materials: Computers with Mixly installed, robot with sensors, USB cables.

Lesson Plan

Key Takeaway: Programming movement and sensor responses allows the robot to interact with its environment.


Week 6: Final Testing and Obstacle Course Challenge

Objective: Test the robot in a real-world scenario by navigating an obstacle course.
Materials: Obstacle course materials (blocks, ramps), timer, certificates.

Lesson Plan

Key Takeaway: Testing robots in obstacle courses helps identify improvements and builds confidence in programming.