"CAPCOM VS SQUARE: Parallel Destinies" is a not-for-profit crossover fighting game being actively created in the I.K.E.M.E.N. Go engine.
A 1v1, 4-button fighter with a blend of the high points of "MARVEL VS CAPCOM" and "CAPCOM VS SNK", it attempts to recreate the classic 90s CAPCOM vibe, and pits both universes in a battle for survival within the Void!
A unique roster, comprising 6 base characters from CAPCOM and SQUARESOFT's rich history (with some exceptions), 4 secret characters and 2 bosses in the form of the "Void Master" Exdeath and the "Dark King" Jedah Dohma.
A game play style that aims to blend the high points of "MARVEL VS CAPCOM" and "CAPCOM VS SNK" into a distinctive 90s-esque play style that anyone can get into.
A banging soundtrack by the genius J.G. of GenesisKeys!
Netplay, courtesy of the I.K.E.M.E.N. GO engine!
While some assets are used from a myriad of games by CAPCOM, unlike the average M.U.G.E.N. asset flip, this project has an intentional design approach planned from top-to-bottom. Instead of various characters ripped from different authors without change, these characters were designed with their own system from the ground up to mesh with each other smoothly; 2/3rds of the cast have entirely original sprite sets. Additionally, the UI/UX design, stage design, music and character sprite sets are all carefully curated to accentuate the point that this is a serious passion project, and not your run-of-the-mill compilation.
Subsystems include:
Run / Back Dash
Recovery Roll
Parry / Guard Parry
Super Jump
Magic Series combo system