Made by Gail#9301 on Discord
Shrubling
Alchemist
Crystalline
Dragonborn
Dreamer
Aviary
Wildfire
A race of peaceful plant-humanoid creatures.
+Roots
You spawn with 5 glow berries and 5 bone meal. You get 1 glow berry and 1 bonemeal every day.
+Favorite Food
You love glow berries! They give you more saturation and temporary night vision when eaten.
+Growth
You can "eat" (crouch while holding) bonemeal to regenerate and temporarily increase your max health (30 Sec. CD).
+Lunchbox
You have access to an additional 9 slots of inventory, which keep the items on death. This inventory can be accessed by looking straight down and interacting with the ground right below you, as if you were opening a chest minecart, while sneaking. This inventory can only be accessed in the overworld do to issues occurring when opening in other dimensions.
+Excited
You are able to jump higher by jumping while sprinting, and move faster than others.
=Small
You are 1.5 blocks tall.
-Weak
You temporarily get weaker after shielding.
-Hot!!
You take 2x damage from fire.
-Shut In
You have 2 less hearts of health than humans.
-Vegetarian
You can't digest any meat.
A supportive alchemist from Another World.
+Experiment
You can pull enemies together in front of you every 10 seconds (Primary ability). Can pull through blocks.
+Alchemy
You can create a random potion every four minutes (Secondary ability).
+Reaction
Whenever you are hurt, you temporarily speed up.
+Lab Coat
You are immune to poison, wither, and nausea (Stop or Start Moving to Clear Effects).
=Mishap
You have a 1/12 chance to spill a random potion when hurt, affecting you, and nearby entities with it.
-Shut-In
You have 2 less hearts.
-Vegetarian
You cannot eat meat.
-Inside Joke
You cannot wear a helmet with higher protection than iron.
A race of sentient gemstones that can use different abilities due to the crystals growing out of them.
=Crystallize
An amethyst crystal grows out of your head. You cannot wear a helmet due to this, but it gives you other abilities. Takes 1 minute to reach growth stage four from stage zero. If broken by damage, it clears all effects from you.
+Harvest
You can harvest amethyst shards from your head at growth stages 1-4. Resets growth progress. You heal and recieve saturation from stage 4 harvests (Primary, 15 Sec. CD).
+Shatter
You can shatter the amethyst crystal on your head to deal damage to nearby mobs. Resets growth progress. Higher growth stage=More damage (Secondary, 20 Sec. CD).
+Metamorphic
You can increase your health and restore hunger by "eating" (crouch while holding) amethyst shards. 1 shard gives half a heart, and the health increase resets on death. Maximum of +6 Hearts (Shard, 3 Sec. CD).
+Minerals
You recieve buffs dependent on the amethyst crystal's growth stage. 1 (Speed), 2 (Haste), 3 (Night Vision), 4 (Resistance). Retains buffs from previous levels.
-Vegetarian
You can't digest any meat.
-Frail
You take 1.5x more damage from all sources, have one less heart, and getting hurt has a 1/25 chance to break your crystal.
Humanoid Children of the Ender Dragon.
+Wings
You have wings without the need to equip any.
+Scales
You are immune to fire, and take less damage due to your scales.
+Claws
You deal more damage with your fists.
+Leap
You can launch yourself into the sky about 20 blocks (Primary, 20 Second CD).
+Breath
You can shoot a dragon fireball from your mouth (Secondary, 90 Second CD).
=Kin
You have 2 more hearts, but are half a block taller. You can crouch to fit into two block tall spaces.
-Weakened
When at or under half health, you cannot shoot fireballs or launch yourself into the air. You also become weaker.
-Hunger
Sprinting makes you hungry.
-Carnivore
You cannot eat vegetables.
-Unwieldly
The way your hands are formed provide no way of holding a shield upright.
-Horns
You cannot wear a helmet, due to your horns.
A formidable blaze variant found in the depths of the nether.
+Carapace
You are immune to projectiles and have permanent resistance.
+Fireproof
You are immune to all types of fire damage.
+Barrage
You can launch a set of three small fireballs from your mouth (Primary Ability). 10 Second CD.
+Launch
You have a high jump that when activated consumes a hunger bar. (Secondary Ability). 10 Second CD.
+Float
You are able to double jump to toggle levitation.
+Featherweight
You fall as gently to the ground as a feather, unless you sneak.
-Cramped
You cannot wear armor of higher protection than iron.
-Nether Inhabitant
You spawn in the nether.
-Hydrophobia
You take damage while in contact with water.
-Carnivore
You cannot eat vegetables.
-Reckless
You cannot use a shield.
-Fragile
You have three less hearts.
A human that has unlocked the ability to manifest dreams.
+Sleepwalking
You can paralyze and pull nearby enemies towards you by using the Primary Ability. If used while in Lunacy, the paralysis duration is shorter, but it deals damage, with a 15 seconds cooldown.
+Eclipse
You can lower the gravity of nearby entities and lift them upwards by using the Secondary Ability. If used while in Lunacy, you instead blind nearby enemies and launch a fireball in the direction you're facing.
+Lunacy
You have a lunar meter that naturally charges. When full, you can enter the Lunacy state by using the Tertiary Ability. During this, your abilities will be augmented, you will be healed, and you'll gain buffs for a limited amount of time, with a 3 minute cooldown.
+Slumber
Hitting an entity with your Quaternary ability slows it. While in Lunacy, it slows and weakens, with a 1 second cooldown.
+Comfy
Sleeping in a bed fast forwards the night, regardless of the player count.
-Daylight
You take 2x more fire damage
-Shut In
You have 2 less hearts of health than humans
-Sleepy
You cannot use a bow or crossbow, swim slower than others, and have a 1/20 chance to fall asleep when hit.
-Sweltering Heat
You are weaker and mine slower in the Nether.
Contrary to their name, these Avian ancestors are free, floating and exploring to their heart's content.
+Float
You can float.
+Draft
Hitting a mob with your primary ability causes them to float (Primary, 7 Sec. CD).
+Boost
You can launch yourself upwards while grounded and not sneaking, increase your movement speed and jump height while grounded and sneaking, or turn invisible while in the air. (Secondary, 15 Sec. CD).
+Tailwind
You are a little bit quicker on foot than others.
+Acrobatics
You never take fall damage, no matter from which height you fall.
-Float, Not Fly
You cannot wear elytra.
-Heavy
You cannot wear iron, diamond, or netherite armor.
-Light Diet
You can only digest fish, fruit, and bread.
-Fresh Air
When sleeping, your bed needs to be at an altitude of at least 86 blocks, so you can breathe fresh air.
-Fragile
You have 3 less hearts of health than humans.