Written by Splitmoon and the Revolution Curators
Celebrating its 10th rotation, the Revolution Custom Standard format is poised to transform itself by releasing Karslav into the realm of its Eternal format and bringing in Cybaros! Learn a bit about this set designed by Splitmoon, and in addition to seeing our curator picks of cards they're excited to play, feel free to also check out user Fungustober's own picks for cards to be on the lookout for! (Also to check out the set in full, click here.)
Cybaros is a world engrossed in science-fantasy, where you are just as likely to meet a wizard as you are a robot. The events of the set detail the visiting of the Vukoroq, a mysterious intraplanar people that embody colorless mana, which is utilized as if it were a 6th "color" in the set. These entities naturally reflect what they see, integrating it into themselves and in turn affecting the world around them. Some have even used this unique technology to change themselves, as depicted on Cybersoul cards, with many using this power to instigate war. The rest of the planet is steadfast in their Solidarity, however, and are ready to push back against this threat with their own strategies, like the powerful Discharge spells of giant robots. Now, let's see the curator picks!
platypeople: "I've had the good fortune of getting to play some rounds of limited with Cybaros, and a card I'll always remember from those games is General Diadem, Usurper. Cybaros itself is full of cards that generate extra incidental artifacts as fuel for an army of 3/3s later in the game, and the larger cardpool of Revolution only increases those opportunities further. Diadem also keeps the all-in artifact deck diversified with an alternative way to generate pressure if a Cybersoul isn't quite lining up. I look forward to assembling my army of Knights over and over again with Cybaros joining the format this month!"
Dodger: "Wildfang Cavalier is a simple yet effective aggro tool that I expect will bring Red Deck Wins new life if the meta is amenable. It's surprisingly difficult to defend against profitably except via the use of several cheap blockers, a counterspell, or an exile effect. In any other scenario, Wildfang Cavalier offers a sticky, hasty body that will pressure the opponent's life total and likely draw a two for one. If it attacks alongside a larger board, it also threatens to let all your surviving creatures get in another attack if your opponent blocks and kills it. As long as there's not too many tokens being played, I expect Wildfang Cavalier to be a format staple."
PTM: "I’m a vocal proponent of low-to-the-ground red aggro lists. This is, in part, because I think that it takes a really great card to rationalise a 4-mana topend for decks that focus heavily on 1-drop creatures. But, this season, I think we’ve got there.
Enter: Ardor, Forefront of Freedom, the bastard child of Hellrider and Goblin Rabblemaster.
With numerous great token-generating low drops in the format, like Efimia, Avalanche Assault, Razelit Meditation, and even Karda’s Legacy, this card is already exciting. We’re even getting new token-generators like Edgeland Pledge, Inspired Denizen, Wildfang Cavalier, and Ragtag Squad that are going to make the token anthem on Ardor even stronger.
That’s just red and green-red, which I anticipate will be one of the first stops people make while brewing with Ardor, but I’d be remiss for not pointing to red-white. Anointed Escort, Renowned Roughrider, The Fall of Trax, Unburnt Maiden, and maybe even Yaeji if you’re looking for more resilience. But the real spice is that Love of a Lifetime fetches Ardor and turns her tokens into 3/3s.
However you decide to build with her, Ardor’s going to be an aggressive mainstay. Send me your Ardor brews!"
Scribbl: "If there's ever a deck entirely made up of interaction with few-to-no win conditions of its own, I'm there for it. I love the puzzle of weaving through opponents' strategies to try and determine what is worth interacting with and with what pieces of interaction. I've been in enough games where I've drawn my expensive win-con too early, and it's been rotting in my hand for long enough that subbing it out for any other interactive spell would've kept me in the game.
"So", you might ask, "how do I win the game without any win conditions?" And that's where your opponent comes in. Take Callisto's Confiscation: it's reasonably on-rate as a kind of Dismiss, being a 4 mana counterspell that "draws you a card". But in this style of deck, Dismiss would never push you towards the game's end-state, whereas getting to draw your opponent's threat that you countered most certainly does.
As the world's biggest fan of Siphon Insight and Outrageous Robbery, you'll definitely catch me running win-con-less control with Callisto's Confiscation in this season of Revolution."
Cool Beens: "There's of course a whole lot of spells-matter stuff in this set that I'm super excited to try out, but no individual card from that archetype sticks out to me as much as Pursuer of Divinity does. At base a tutoring toolbox 2/4, it can (potentially pretty cheaply, depending on deckbuilding) turn into a kind of crazy value/combo engine with a fantastic body that I'm super excited to try out with in-set dfcs as well as alongside Blessings and any others coming to Revolution in the future. It's mismatched puzzle pieces like this that make brewing for Revolution so exciting, and I can hardly wait to see where this Human Artificer turned Cyborg Demigod fits in."
Epid: "I was waiting to hear back from my Elvish Visionary when the portal started to malfunction and a Vorpal Titan came to say hello instead. Malfunctioning Portal does a great job of combining an efficient value engine in an on board activated flicker ability with a chance to spin into more than what your opponent bargained for. For those who are most daring and want to game the system without using a hypergeometric calculator, you can attempt to control its spin with careful deck manipulation, provided through cards like Photon Collector, Blind Keelah and Corg, Bureaucratic Minister.
So why waste time opening packs when you can spin to win in your custom game of magic. Come spin and start a revolution with us this month!"
HSquid: ""15 DAMAGE ? FOR JUST FIVE MANA ?"
Lagoroth is a big creature in green, asking for instants and sorceries.
It seems a decent control finisher, for control decks that rely on those (unlike the current control builds which rely more on enchantments).
However, what interests me in Lagoroth is its perspective as a storm-y payoff. I am curious to see how fast and how consistently this spell threshold can be reached, to slam 15 damage repeatedly!
Also a quick note for other people interested in brewing. If you double Lagoroth's power with the 10th instant or sorcery, its power will go to exactly 20, making for a quick surprise win!"
Zangy: "I've been on a bit of a control kick recently on the back of cards like Omen of Deception and for my excited-about-card, it's one that's not the most exciting or thrilling outside of other contexts, but one that I definitely want to try out is Repulsion Field. While never mana positive, there are so many cool swaps that are open for this that definitely make me want to try it out to see just where its power lies. Turning an Unburden the Mind or Agonizing Remorse around to hit the caster or even just redirecting a removal spell both seem like very fun plays that can be done in the midgame, especially if it's at a point where Unburden is getting cast for its escape cost. A very simple uncommon, but definitely one that hopefully will make a few people afraid of casting an Unburden into open mana."
AllWhoWander: "It's pretty rare that I get the opportunity to play with a card that I really vibe with mechanically and aesthetically; but Alcadia, Cardinal Judge is one of my favorite designs in a long time. To start with, the card is aggressively statted; a 3-mana 3/3 is an acceptable rate for a creature with useful abilities. I love that the three abilities give you related but not overlapping gameplay directions (Attack with multiple creatures in a turn? Great, here's some treasures to ramp out extra threats! Cast two or more spells in a turn? Great, here's an extra 1/1 to provide some power. And if any of those are artifacts? You're moving just that much closer to transforming her!)
Every game action you take both generates value in the moment and advances you towards your ultimate goal of transforming Alcadia. And at the same time, Alcadia is also a hatebear, punishing your opponent for racing you to that same goal. But Alcadia doesn't lock your opponent out of doing anything; any deck is capable of playing around Alcadia's conditions, or ignoring the boons she grants you– if they can afford to pay the cost. And on the flip side, the Omnithority is a souped-up version of Alcadia's front face, so all of those things you built your deck around? Now they become even stronger! But what appeals to me most about Alcadia is the ludo-narrative consonance–every action I take feels like I'm contributing to an ever-growing machine, like I'm building an engine. Add to that the awesome name ("The Omnithority"!!!) and the chance to see a somewhat less splashy mechanic really shine at mythic, and you have an awesome card that I can't wait to rock this season!"
Written by AllWhoWander
April, 2024, beyond the pale of time and space:
The fourth tournament of Revolution’s tenth rotation concluded this past month at Grand Prix Blind Eternities! As is customary, the fourth month of each revolution rotation spices things up and runs a GP using the revolution card pool, but with a different set of deckbuilding restrictions.
This month, GP Blind Eternities brought us eternal pauper! While we've had Revolution: Eternal tournaments before, restricting the card pool to only those cards printed at common really shook up the format, and brought to the forefront a host of interesting strategies and cards that hadn't had the chance to shine. These included WX Skyfisher/Flicker decks that took advantage of undercosted beaters like Klemnae Rescuer or Cliffwalker with the "downside" of having to return a permanent to their hand to reuse powerful etb effects and eke out value. We also saw the return of old favorites like Diabolical Minion, loved and loathed in equal measure, helming a potent mono-black devotion deck. Other unique brews included 5-Color Mantras, Mono-Green Ramp, and a pair of combo decks using the incredible mana output of Monument to the Thirty in combination with Breaching Jaxl to generate infinite mana. All in all, 20 players participated, bringing decks spread across ten major archetypes, with a remarkable amount of diversity in card selection and deck archetypes.
Although the "boogeymen" of the format had long been Mono-Black Minion and 5-Color Mantras, the final round brought together two relatively unexplored decks. Userkaffe brought Esper Redeploy. Unlike the skyfisher decks it most closely resembles, Userkaffe's list opts for a higher density of instant-speed interaction, taking advantage of Redeploy to reuse its ETB effects rather than its more creature-focused cousins. Userkaffe's take on the deck also bids a fond farewell to Karslav, in the last month of its rotation, which brought us cards like Redeploy and many others featured throughout the tournament and beyond. On the other side of the arena, CoolBeens brought a classic list, both loved and hated: Mono-Red Burn. Featuring card advantage in the form of Igneous Visions, prowess-like creatures like Surge Protector and Renegade Apprentice, and of course, lots and lots of burn spells, after stumbling round 1, CoolBeens blazed through his remaining rounds without dropping a match. After three hard-fought games in the finals, CoolBeens emerged victorious, gracing the format with a promo of his deck's foremost card advantage spell: Igneous Visions!
Congratulations to CoolBeens on his win, well played to Userkaffe, and with GP Blind Eternities done, we bid farewell to Karsus, and welcome Cybaros to the format! With new cards and strategies to shake up the format, and a whole new "color" to play with, remember: if you’re interested in playing some awesome custom magic, the best time to join the revolution is now!
Written by Kayiu
Every year, the Revolution Custom Standard format holds its World Championship. This is where 16 players that have earned invitations throughout the year by winning leagues, GP's, or last year's championship go head-to-head and see who can earn the coveted title of World Champion! Not only does the winner get great bragging rights, but also the chance to design their very own card to be added to Revolution; a rare but coveted opportunity.
This year, one of the players in the championship–Kayiu–put in the extra mile and provided extensive coverage of the entire tournament! It includes player profiles of everyone that participated, some light review of match ups throughout, and in-depth play-by-play of the finals match. It's a big read, but a great way to see how everything went down even if you weren't there to see it. So please give it a read!
Revolution Worlds Championships III: This Time It's Personal