Featuring Cajun
This month, we are featuring Chikyu: Chaos Rains, a project being developed by Cajun. To see the project as it stands now, check outs its planesculptor page, found here: https://www.planesculptors.net/set/chikyu-chaos-rains
In a few sentences, what is the premise of Chikyu: Chaos Rains?
"Chikyu: Chaos Rains is a continuation of the story threads from Monsters of Chikyu, following Ema and Sanaito back to Hoenn to see how the region had changed in their absence, ie, fighting all the clowns bringing about the weather apocalypse. The mechanics between sets have almost entirely changed, with some throughlines like Vanguard evolving into Amity to represent double battles."
What inspired you to begin creating Chikyu: Chaos Rains?
"I realized very early in the original set there was a lot of room for sets exploring the other regions, and set the plot threads for it. For CCR, I also wanted to try adapting the original plot of the games, which I hadn't really done for the first set."
Where would you say Chikyu: Chaos Rains is in the development process?
"I would say CCR is about halfway through Play Design. Aside from a couple oddballs, designs for the entire skeleton are in place, and we're fine tuning numbers for Limited and Revolution submissions for next year."
What lessons have you brought from previous ventures into Chikyu that you felt most benefitted Chaos Rains?
"I think the lesson I most took into CCR was about art. Monsters of Chikyu struggled so hard in getting art that "felt like Magic art" to try to prove itself as a serious Magic set. But for the people that bought in, this art was often hit or miss, and for the people who weren't going to buy in, the art was never going to convince them. For Chaos Rains, I loosened the reigns, letting in more of the cheery or cartoony art in. It can be a delicate balance, I do want to maintain Chikyu's duality of a plane that can wondrous or terrifying depending where you look, but I think it's worked out so far. Let your sets embrace their weirdness."
Much as it does in Pokemon, Weather introduces an interesting wrinkle into the gameplay. How did you come to the current design for Weather cards and Acclimate, and how have you found them to play in your testing?
"I have long been interested in the tug-of-war mechanic of World Enchantments, so they were a very early idea for replicating the tug-of-war of Pokemon's Weather Wars. For a while I did want to make them World, and have CCR redeem the mechanic much like MON had done with phasing. Being able to conditionally stack them up made them more interesting, and giving them their own type afforded much cooler interactions such as acclimate. Timespiraled helped get us into our current iteration, disposable common Weathers that trigger on ETB, stronger uncommons that trigger each time you attack, and powerful rares that trigger on each spell cast.
From Field Test, Weathers currently look a smidge too powerful via the amount of versatility acclimate gives you, though I do find this promising for getting them into a place where they can establish themselves in a format."
What is your favorite card in Chikyu: Chaos Rains?
"It is really hard to pick a favorite child, especially in a set with so many duos and trios. I think I will have to go with Stitches. Mechanically it does fun things around the weaknesses of Amity, and encourages you to go for the all out game ender when you need it. Flavorwise I like this representation of Bannette, the vengeful discarded doll where you can feed into that isolation, or foster it back to its happier days."
Would you like to give any special thanks to anyone on this server for their help?
"I gotta thank Pipsqueak for helping keeping this set on track, both back when I was struggling with time early on and running Field Test which helped it find a finish line. Relatedly, LeetWizard for doing so much to grind down its rougher edges within Field Test. CCR also would have struggled to get going without Dodger building up half the mechanic suite and DrChillbrain building like half the set during the community set stages."