Cuphead blasted onto Windows and Xbox on September 29, 2017; releases on both the Nintendo Switch and Playstation 4 would soon follow. Since then, it has accrued quite the cult following and swept up several awards in the process. Cuphead, produced by Studio MDHR, is praised for its bright 1930s cartoon allusions, authentic and painstaking art style, and original jazz music.

Updated July 8, 2022 by Jason Wojnar: After five years of waiting, The Delicious Last Course has finally come out for Cuphead. The expansion adds seven new bosses on a new island accessed via a ferryman in the overworld. The challenges here are exceptionally difficult, even by the high standard set by the main game. Because of the new bosses, we decided to update this page with the new foes of the DLC. They can be found at the bottom of this list. There will also be strategies and tips on how to beat each of these fights. Knowing what to do won't make these bosses a cakewalk, however. There is no easy way out here. Skill, practice, and patience are ultimately what is going to net you the victory in Cuphead.


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The Root Pack is composed of three foes. The potato will shoot balls of dirt at you. The rhythm will gradually pick up over the course of the fight. He cycles between spitting three balls of dirt and a pink (parryable) worm. Next, you are onto the crying onion. Fire away while keeping an eye on the top of the screen, if a teardrop is about to fall on top of you, shift to the left or the right.

Lastly, you must battle the carrot (it is every childhood dinner all over again). He has two attacks. He fires out homing carrots, these are slow and can be easily destroyed (especially with the spread shot). He also uses his mind powers to fire telekinetic waves at you. When you see him massaging his forehead, just move in a straight line (in either direction), the psychokinetic waves will miss you every time. Beyond that, just stand directly under him and fire up. You will make short work of him.

This goopy boy likes to hop around the screen. If you are beside him when he hops, he will jump right over you. When he squishes himself down, he is preparing to sock you with a big punch. This is where he will likely get you if you are unprepared. if you are beside him, you can just crouch and duck it.

He then levels up and does essentially all the same things. He still has his big punch, but this time it is even more obviously telegraphed (as he winds up for it); it is still duckable. Lastly, he will harass you from beyond the grave as a giant tombstone. He will slide from side to side; when he stops, he will slam himself face down into the ground. Just don't be under him when he does.

This is going to be the first stage where you fly your plane. When contending the columns, just shoot the sections with the face. When you get to Djimmi himself, he will be in a sarcophagus and firing projectiles that make a figure-eight pattern; just fly through the middle. When he turns into the big Cuphead puppet, all you really need to worry about is Djimmi's hat (as it shoots a multidirectional bullet). The puppet's bullets aren't a concern as they are super slow.

When fighting these pugilistic amphibians, you will start the battle contending with a barrage of fist-propelled projectiles and regurgitated flies. One of the frogs will eventually roll to the other side of the screen (dash over him as he does). You will then have to deal with two attacks from both sides. One will try to push you away while the other fires bouncing projectiles at you. Run toward the frog acting as a giant fan while firing, and hop over the projectiles as they approach you from behind.

In their final phase, they fuse into one and become a slot machine. Here a number of spiked platforms will approach you from its mouth. There are different patterns that involve them shooting balls and fire, but it is relatively easy to avoid all the different forms. Keep shooting, and you will walk away from this casino the winner.

The fight starts with you battling Werner using a tin can as a makeshift tank. Use the pink launch pads to hop over his charge attack and this form shouldn't give you any problems. Next, he will be using a jack to raise and lower himself between two levels, if you are on the same level as him, you are bound to get burned. Watch out for the spinning bottle caps lining the side of the stage, they pop out sporadically.

Finally, the last stage of the fight is against a cat. As long as you aren't on the same side of the stage as his outstretched arm, you should be fine. You will also need to dodge the debris falling from the ceiling, but that isn't a big deal. Focus on shooting his head as all of this is happening, and you will rid yourself of this fallacious feline without breaking a sweat.

The best trick is to make sure you move as little as possible, as darting around the small arena can quickly lead you to lose your footing and accidentally run into damage. These minions also have low health, so try saving your special moves for the final stage where you fight the Baroness in her moving castle.

Sally actually fights quite a bit like everyone's favorite Street Fighting contortionist: Dhalsim. She will jump into the air and do slow-moving dive kicks at an angle. She also likes to teleport and throw projectiles. Thankfully, this is all pretty easy to avoid if you stay mobile. Eventually, she will sick a barrage of minions on you. Here you are probably going to want to stay in place and hop over her mousy minions as they charge.

Her most potent attack is probably the giant wave she sends after you. Just make sure to use the pink star that hovers above it, and you will be able to vault over it with ease. Lastly, she will fly above you dropping roses while her spinning umbrella moves from side to side across the bottom of the screen. Just dash over the umbrella and keep firing at her (the seeking shot is a great weapon for this). She'll be taking a bow in no time.

Much like the Baroness, there are tons of different forms that this boss can take, and each has unique moves, all leading up to a final fight against her crescent-moon form. These stages have a lot more health, and even a small plane stage in between that takes a huge number of additional hits.

This deadly spiked flower is one of the first serious challenges in the game, and for a good reason. Having the small ladybug platforms floating slightly above the ground makes it really hard to dodge certain moves, and she creates tons of small enemies that you might not even see while trying to rapidly strike her.

The best way to beat this one easily is by staying on the left or right, as jumping into Magnosteen will cause you to take damage and lose your footing. If you want the battle to end faster, you can always try staying underneath him so that your bullets strike quicker, but this can also make dodging the chalk cues way harder. 152ee80cbc

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