Turtle - An object that can be programmed to move and draw lines
Move() - A command to move the turtle. A number is put in the brackets, this is how far the turtle will move. Example Turtle.Move(50)
Rotate( ) - A command to rotate the turtle. A number is put in the brackets, this is how far the turtle will rotate in degrees. Example Turtle.Rotate(90)
PenUp( ) - A command that lifts the pen, so the turtle can move without leaving a line. Using PenDown() will put the pen down. Example Turtle.PenUp()
MoveTo(x,y) - A command that will move the turtle to a certain coordinate. Inside the bracket two numbers are required, an X and y coordinate. Example Turtle.moveTo(20,30)
Loop - A section of code that repeats. An example of a loop is a for loop.
for loop - A loop that repeat a set number of times. Any code between the start of the for loop and the end of the for loop will be repeated.
Sub Routine - A set of instructions designed to perform a task. When the sub routine is called, the set of instructions will run.