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Computing Department
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KS3
iMedia
Purpose pre-production
Planning pre-production
Creating pre-production
Reviewing pre-production
Past Papers
GCSE
1.System Architecture
2.Data Representation
3.Algorithms
4.Boolean Logic
5.Ethical, Legal, Cultural and Environmental concerns
6.Networking
7.Translators, Languages and IDE's
8.System Security and Software
9.Programming Theory
Assessment results
Past Papers (GCSE)
A-Level
Programming
Inputs and prints
Datatypes
Operators
If Statements
For Loops
While Loop
Data Structures
String Manipulation
Functions
File handling
Programming challenges
A-level programming
Extra
Useful Sites
Construct 3
Godot
Jobs
Universities
Apprenticeships
Computing Department
Home
KS3
iMedia
Purpose pre-production
Planning pre-production
Creating pre-production
Reviewing pre-production
Past Papers
GCSE
1.System Architecture
2.Data Representation
3.Algorithms
4.Boolean Logic
5.Ethical, Legal, Cultural and Environmental concerns
6.Networking
7.Translators, Languages and IDE's
8.System Security and Software
9.Programming Theory
Assessment results
Past Papers (GCSE)
A-Level
Programming
Inputs and prints
Datatypes
Operators
If Statements
For Loops
While Loop
Data Structures
String Manipulation
Functions
File handling
Programming challenges
A-level programming
Extra
Useful Sites
Construct 3
Godot
Jobs
Universities
Apprenticeships
More
Home
KS3
iMedia
Purpose pre-production
Planning pre-production
Creating pre-production
Reviewing pre-production
Past Papers
GCSE
1.System Architecture
2.Data Representation
3.Algorithms
4.Boolean Logic
5.Ethical, Legal, Cultural and Environmental concerns
6.Networking
7.Translators, Languages and IDE's
8.System Security and Software
9.Programming Theory
Assessment results
Past Papers (GCSE)
A-Level
Programming
Inputs and prints
Datatypes
Operators
If Statements
For Loops
While Loop
Data Structures
String Manipulation
Functions
File handling
Programming challenges
A-level programming
Extra
Useful Sites
Construct 3
Godot
Jobs
Universities
Apprenticeships
Purpose of
Pre-Production
Types of media
Purpose of pre-production material
Specification
The purpose and uses for:
mood boards (e.g. ideas and concepts for a new creative media product development,
assisting the generation of ideas)
mind maps/spider diagrams (e.g. to show development routes and options for an idea, or
component parts and resources needed for a creative media product)
visualisation diagrams (e.g. for still images and graphics)
storyboards (e.g. for use with video, animation)
scripts (e.g. for a video production, voiceover, comic book or computer game)
The content of:
mood boards
mind maps/spider diagrams
visualisation diagrams, i.e.:
images
graphics
logos
text
storyboards, i.e.:
number of scenes
scene content
timings
camera shots (e.g. close up, mid, long)
camera angles (e.g. over the shoulder, low angle, aerial)
camera movement (e.g. pan, tilt, zoom or using a track and dolly)
lighting (e.g. types, direction)
sound (e.g. dialogue, sound effects, ambient sound, music)
locations (e.g. indoor studio or other room, outdoor)
camera type i.e.
still camera
video camera
virtual camera (e.g. for animations, 3D modelling or computer games)
scripts, i.e.:
set or location for the scene
direction (e.g. what happens in the scene, interaction)
shot type
camera movement
sounds (e.g. for actions or events)
characters
dialogue (e.g. intonation, loudness, emotion)
formatting and layout.
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