Introduction to construct
Backgrounds
Sprites
Basic Animations
Platforms (floors)
Movement
Turning the character
Restarting the level when dying
Jump thru platforms and walls
Moving Platforms
New level
Rotating Platforms
Orbiting platforms
Physics - falling objects
Physics - Pushing objects
Drag and Drop
Key Door
Switch Door
Fake Wall
Springs ,Jump pads and lifts
Multiple entrances and exits
Teleporter
On and Off Blocks
Float Hover
Flying
Quick Sand
Grappling hook
Water
Teleporter
Dashing
Enemies / Hazards
Enemy Types
Side to side enemies
Enemies that shoot
Jumping on enemies heads
Bullets
Bullets and Turning
Bullets and enemies
Swords
Aiming with the mouse
Enemy health
Enemies that shoot
Player Health
Weapons traits and Ammo
Timer
Coins Pt1
Coins Pt2
Checkpoint