Search this site
Embedded Files
Skip to main content
Skip to navigation
Computing Department
Home
KS3
iMedia
Purpose pre-production
Planning pre-production
Creating pre-production
Reviewing pre-production
Past Papers
GCSE
1.System Architecture
2.Data Representation
3.Algorithms
4.Boolean Logic
5.Ethical, Legal, Cultural and Environmental concerns
6.Networking
7.Translators, Languages and IDE's
8.System Security and Software
9.Programming Theory
Assessment results
Past Papers (GCSE)
A-Level
Programming
Inputs and prints
Datatypes
Operators
If Statements
For Loops
While Loop
Data Structures
String Manipulation
Functions
File handling
Programming challenges
A-level programming
Extra
Useful Sites
Construct 3
Godot
Jobs
Universities
Apprenticeships
Computing Department
Home
KS3
iMedia
Purpose pre-production
Planning pre-production
Creating pre-production
Reviewing pre-production
Past Papers
GCSE
1.System Architecture
2.Data Representation
3.Algorithms
4.Boolean Logic
5.Ethical, Legal, Cultural and Environmental concerns
6.Networking
7.Translators, Languages and IDE's
8.System Security and Software
9.Programming Theory
Assessment results
Past Papers (GCSE)
A-Level
Programming
Inputs and prints
Datatypes
Operators
If Statements
For Loops
While Loop
Data Structures
String Manipulation
Functions
File handling
Programming challenges
A-level programming
Extra
Useful Sites
Construct 3
Godot
Jobs
Universities
Apprenticeships
More
Home
KS3
iMedia
Purpose pre-production
Planning pre-production
Creating pre-production
Reviewing pre-production
Past Papers
GCSE
1.System Architecture
2.Data Representation
3.Algorithms
4.Boolean Logic
5.Ethical, Legal, Cultural and Environmental concerns
6.Networking
7.Translators, Languages and IDE's
8.System Security and Software
9.Programming Theory
Assessment results
Past Papers (GCSE)
A-Level
Programming
Inputs and prints
Datatypes
Operators
If Statements
For Loops
While Loop
Data Structures
String Manipulation
Functions
File handling
Programming challenges
A-level programming
Extra
Useful Sites
Construct 3
Godot
Jobs
Universities
Apprenticeships
Thinking Ahead
Thinking Ahead
Reusable components
Cache
2.1.2 Thinking ahead
(a) Identify the inputs and outputs for a given situation.
(b) Determine the preconditions for devising a solution to a problem.
(c) The nature, benefits and drawbacks of caching.
(d) The need for reusable program components.
Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse