Create a unique Game that uses Procedures and the Thunkable Game Design elements
Apply elements of Design Process to designing your own Game
Design Process:
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Part I Ideate
Think about your favorite games- Video, Board, or otherwise. Identify the Characters/Sprites, the Objective and the Challenges
Part II Design Brainstorm
Take elements from your favorite games or create something totally original
Part III Describe your Game
In a couple of sentences describe the game you are going to build and how it will work.
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Sketch out the screens of your app
Receive Feedback from Peers
Instructor will provide Padlet link
See Game Design Appendix for support with code and ideas
Receive Feedback from Peers
Instructor will provide Padlet link
Great tutorial for learning how create a "laser" that emits from a sprite
2-CS-02 Design projects that combine hardware and software components to collect and exchange data.
[C] CS: Hardware & Software [P] Creating (5.1)
The Accelerometer sensor is used in the maze game.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms.
[C] AP: Algorithms [P] Abstraction (4.4, 4.1)
Students design and implement a new feature with planning tools.
2-AP-13 Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
[C] AP: Modularity [P] Computational Problems (3.2)
Students design, decomposing into components for UI, and actions for those components.
2-AP-14 Create procedures with parameters to organize code and make it easier to reuse.
[C] AP: Modularity [P]Abstraction (4.1, 4.3)
MoveBall procedure is used.