Digital technologies foster creativity in early childhood by encouraging children to create, explore, and problem-solve using interactive tools. From digital drawing to simple coding activities, children develop critical thinking and communication skills. According to (Fleer 2018), integrating technologies helps children build understanding of real-world systems and relationships. The Early Years Learning Framework supports the use of technologies to strengthen agency, expression, and inquiry. Through digital experiences, children gain confidence as learners and creators, learning to experiment with cause and effect and make purposeful choices—fundamental traits of creative and curious thinkers.
Vygotsky’s sociocultural theory supports the use of digital tools in guided interactions, where adults scaffold children’s understanding of abstract concepts (Fleer, 2018). The Reggio Emilia approach promotes technology as a “language of expression,” where children represent their thinking through photos, digital drawings, and audio recordings. Gardner’s Multiple Intelligences theory highlights visual–spatial and logical intelligences, both supported by technology-based experiences. These perspectives align with the EYLF (Department of Education, 2022), which encourages multimodal learning and child-led exploration through developmentally appropriate technologies, promoting creativity, communication, and deeper engagement.
Children’s creativity can be enhanced through age-appropriate technologies like digital microscopes, drawing apps, interactive whiteboards, or storytelling software. Tools such as Bee-Bots, digital cameras, or voice recorders promote problem-solving, sequencing, and collaboration (Bird & Edwards, 2015). Educators can integrate technologies alongside traditional materials—like using tablets to document building projects or video-record puppet plays. These resources align with the Australian Curriculum’s Technologies learning area (ACARA, 2021), focusing on design, digital systems, and the safe and creative use of digital solutions.
Educators show infants familiar faces or objects on a tablet to encourage recognition and social engagement (Fleer, 2018).
Toddlers use drawing or colour-matching apps to explore colours and patterns, developing fine motor skills and visual perception.
Children use voice recorders or apps to record their own words during storytelling, encouraging expressive language and sequencing.
Children plan and program Bee-Bot paths on maps, learning about direction, sequencing, and problem-solving (Bird & Edwards, 2015).
Children record puppet performances using tablets, then watch and reflect, supporting storytelling and self-expression (Fleer, 2018).
Children create short videos using stop-motion apps, sequencing images and narrating their own stories (Bird & Edwards, 2015).
Using basic design software, children plan digital gardens, choosing plants and arranging spaces—encouraging spatial thinking and creativity.
Learning Experience 1: Digital Sound Exploration (Age Group: 0–2 Years)
Timeline (Short Lines):
• 0:00–0:30 – Introduce the sound app or baby piano on a tablet.
• 0:30–1:30 – Tap together and show how sounds change with touch.
• 1:30–2:30 – Encourage infant to tap independently and explore.
• 2:30–3:30 – Observe responses—smiles, claps, repeated tapping.
• 3:30–4:30 – Support turn-taking if multiple infants are involved.
• 4:30–5:00 – Reflect verbally: “That’s a happy sound!”
EYLF Outcome
• Outcome 1.1 – Builds trust through shared engagement.
• Outcome 4.2 – Fosters sensory exploration and inquiry.
• Outcome 5.1 – Encourages early interaction and response to sound.
Learning Experience 02 - Light and Colour Play Using Tablets
Timeline (2–3 Years)
• 0:00–0:30 – Introduce tablet and open a colour or drawing app.
• 0:30–1:30 – Show how to tap colours or draw simple lines.
• 1:30–2:30 – Children explore freely—choosing colours and tapping.
• 2:30–3:30 – Talk about their choices: “That’s a red circle!”
• 3:30–4:30 – Guide tracing shapes or filling with colour.
• 4:30–5:00 – Reflect: “What colour did you like best?”.
EYLF Outcome
• Outcome 3.2 – Supports fine motor skills and hand-eye coordination.
• Outcome 4.2 – Encourages exploration, problem-solving, and digital experimentation.
• Outcome 5.2 – Builds early technology skills and visual expression.