Mini Game Madness! is a game that is based on the idea of Mario party. you get coins to buy games. It started as a carnival type game and was developed for the FBlA competition. We decided to do multiple games as scenes because there was 2 of us working on the game and this was the only way we knew how we can work on the same game.
The mini-games we came up with where:
Space Shooter
Mail Catch
Sheep Factory
This game starts off by giving you a dialog in what is called the lobby. The game plays a smooth jazz. Then you are asked to give your name and the game will store this name and use it from now on.
When you play a game you are greeted with a difficulty slider that consists of Easy, Moderate, Hard and Random. Then when you finish the mini-game you are awarded play coins. If you complete the challenge given based on the difficulty you are awarded twice as much.
Space Shooter: You have to collect space people who are falling out of the broken spaceship, But don’t hit the boxes while keeping you ammo up in stock.
Sheep Factory: This was the most difficult mini-game to make. This was our first introduction to raycasting in Unity3D. You have to build blocks which will guide the sheep to the bottom tube. The shapes have a chance to break. You can also remove the shapes.
Mail Catch: You have to catch the mail falling from the sky and put them in the truck. While avoiding the poop that is falling.
There are also achievements that will save to a physical file which contains the name, settings, and coins. In the Extras menu, you can view your achievement stats. You can also erase all of your data. This was our first time dealing with saving and loading.