Engineering in early childhood encourages children to solve problems, design, build, and invent using their imagination and real-world knowledge. Through constructing, testing, and redesigning, children engage in creative thinking, trial and error, and collaboration. Engineering supports spatial reasoning, fine motor development, and perseverance. Open-ended construction experiences empower children to explore concepts such as balance, force, and stability. When educators foster a play-based engineering environment using everyday materials, children develop confidence as creative problem solvers who think critically and explore multiple solutions. Engineering sparks curiosity and allows young learners to innovate with purpose and joy.
Engineering aligns with Piaget’s constructivist theory, where children build understanding through hands-on experiences. Vygotsky’s sociocultural theory also supports collaborative problem-solving and the role of guided participation in complex tasks. Craft’s “possibility thinking” is highly relevant in engineering, as children imagine alternatives, test ideas, and revise designs. Papert’s theory of constructionism, which encourages learning through making, underpins many early STEM experiences. These perspectives highlight that creativity in engineering emerges through experimentation, persistence, and reflection, making it a powerful medium for children to explore and express innovative ideas through purposeful construction and design.
Creative engineering play can be facilitated with loose parts (e.g., blocks, cardboard tubes, connectors, wooden planks), construction kits (e.g., Lego, K’Nex, Strawbees), and recycled materials. Tools like child-safe scissors, glue guns, and fasteners promote independence and experimentation. Digital technologies such as Tinkercad (for 3D design), engineering challenge videos, and coding robots (e.g., Bee-Bot, Cubetto) introduce computational thinking. Apps like “The LEGO® Building Instructions” also inspire design exploration. These tools support spatial planning, design thinking, and creativity, allowing children to prototype and iterate on ideas while building foundational STEM and collaborative problem-solving skills.
Learning Experiences: Engineering
Tunnel Crawling with Loose Parts
Age 0–2 Years
1. Stacking and Knocking Down
Description: Infants explore large foam or soft wooden blocks by stacking and knocking them down.
Creativity Element: Promotes exploration of balance, cause and effect, and spatial relationships (Gascoyne, 2012).
Developmental Fit: Supports fine motor skills, sensory engagement, and experimentation.
2. Tunnel Crawling with Loose Parts
Description: Babies crawl through tunnels and around cardboard box obstacles, interacting with ramps, balls, and textures.
Creativity Element: Encourages problem-solving through physical exploration and spatial navigation (Nutbrown, 2011).
Developmental Fit: Enhances motor planning, curiosity, and bodily awareness.
Building Bridges with Blocks
Age 2–3 Years
3. Building Bridges with Blocks
Description: Children use wooden blocks to build bridges between two surfaces and test their strength with small toys.
Creativity Element: Encourages prediction, design testing, and iterative building (Johnston, 2005).
Developmental Fit: Fosters hand–eye coordination, persistence, and conceptual thinking.
4. Rolling Ramp Challenge
Description: Children design ramps using cardboard pieces and explore how objects roll at different speeds or distances.
Creativity Element: Supports imaginative experimentation with gravity and motion (Fleer, 2009).
Developmental Fit: Develops spatial awareness and early physics concepts.
Marble Run Engineering
Age 3–5 Years
5. Junk Construction Station
Description: Children use recycled materials (boxes, lids, tubes) and tape to create inventions (e.g., robots, vehicles).
Creativity Element: Encourages originality, planning, and creative use of materials (Craft, 2002).
Developmental Fit: Supports creative expression, fine motor skills, and design thinking.
6. Marble Run Engineering
Description: Children create marble runs using tubes, cardboard, and tape, testing and modifying designs for speed and function.
Creativity Element: Involves trial and error, collaboration, and structural problem-solving (Davis & Elliott, 2014).
Developmental Fit: Enhances logical thinking and persistence.
Straw Tower Challenge
Age 6–8 Years
7. Straw Tower Challenge
Description: In small teams, children build the tallest freestanding tower using only straws and tape.
Creativity Element: Encourages teamwork, innovation, and resilience (Harlen, 2015).
Developmental Fit: Develops design skills, measurement, and collaboration.
8. Digital 3D Design (Tinkercad)
Description: Children use Tinkercad to design simple 3D objects, such as playground structures or bridges.
Creativity Element: Promotes digital creativity, spatial reasoning, and iterative design (Papert, 1980).
Developmental Fit: Builds computational thinking and visual literacy.
In the Junk Construction Station (3–5 years), children displayed rich creativity as they transformed recycled materials into imaginative inventions. They collaborated, negotiated roles, and experimented with design and function. One success was how the open-ended materials encouraged individual expression. However, some children struggled with fine motor control when using tape and scissors. In future, I would pre-cut some materials and offer tools like glue dots or masking tape dispensers to support independence.
In the Straw Tower Challenge (6–8 years), students worked enthusiastically to build stable structures. They displayed problem-solving and persistence when towers collapsed, adapting their strategies. One limitation was that stronger personalities dominated group decisions. If repeated, I would introduce group roles (e.g., designer, builder, tester) to ensure inclusive participation. Additionally, offering visual examples beforehand might support children who need more structure.
Overall, both activities supported creative risk-taking and STEM thinking. To enhance these experiences, I would refine material preparation and embed reflective time for children to explain their design process, deepening their engineering understanding.
Video:
Learning experience 1: Stacking and Knocking Down
Learning experience 2 Building Bridges with Blocks