Many (many!) hours were spent researching, brainstorming, sketching, discussing, creating, and implementing....
The photos below show scenes from our development process. We hope they capture a bit of the fun we had!
In developing our Create-A-Critter game, we drew upon the lessons we learned throughout the course.
We employed the "double-diamond" approach, with several of our project ideas being rejected in either the "Discover" or the "Define" stage. If our project had had a longer timeframe, we likely would have spent more time in each of the stages of the double diamond. However, even in the condensed form we applied, the structure this approach provided and the iterations we experiences helped us to select and refine our final game concept.
it has a lot of liberty
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I like the couches to relax and maybe read a book
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there are many good areas which invites you to focus on your work
kids playing, views of the dock
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I like everything about Dokk1
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the cozy chairs with a view over the ocean
there's a nice atmosphere -- and there's a lot of culture meeting each other, lots of literature, nature (the ocean) and activities and games/play areas for kids
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the view
I can space out in the couches and the chairs -- I like mostly for the view
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the ramp, it's a wonderful place for homework and projects
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my kids play here
Creating Digital Aarhus
Critter Customization Research
Documentation
The beginnings of the digital environment for the creatures the children create. Recognizable buildings are taking shape, based on a map imported into Blender, a 3-D modeling program.