Introduction and History

In 1996, a video game named Crash Bandicoot burst onto the scene. The franchise is about a Bandicoot named Crash, who is trying to avoid becoming dead meat to the hands of the brilliant, but evil Dr. Neo Cortex who also created Crash. He also receives aid from his many friends such as his sister Coco, the tribal mask Aku Aku, the polar bear, Polar, and many more. The first Crash Bandicoot game became an instant console seller for the first PlayStation and birthing a video game icon whose series still continues to this day. But without the company that created it Naughty Dog LLC, who have long since lost the rights to this franchise. But what if this wasn't the case?

Unlike what happened in our universe, Naughty Dog and publisher Universal Interactive (to become important later) remained on good terms. In 2000, Universal Interactive bought out the entirety of Naughty Dog. After creating a Survival Horror game in 2000 and a sequel to Crash Team Racing in 2002 both exclusive to the PS2, Naughty Dog and Universal Interactive saw there was huge demand and started creating one for a tentative late 2004 release date that would become Crash Bandicoot's first multiplatform release. But of course it would need some type of big promotion behind it and not just any sort of advertisement considering the triple A status this game would have. Maybe something in a theme park perhaps... But where?

This is where Universal Studios Hollywood gets involved. NBC Universal wanting some synergy with its mega popular franchise, Crash Bandicoot demanded a new mini-area with an E-Ticket ride experience for it's famous park, Universal Hollywood. Replacing the Waterworld stunt show and part of the grounds near the Universal Amphitheater, Crash Bandicoot: The Great Cortex Chase, along with it's associated miniland, N. Sanity Island, gives guests a hair raising adventure based in the world of Crash Bandicoot! Now let's not dilly dally and get on with the experience as it was when it opened in June 2005.