Modeled with Zbrush, Maya, Textured with Substance Painter. Rendered with Arnold.
Modeled with Zbrush, Maya, Textured with Substance Painter. Rendered with Arnold.
Zbrush hard surfaced character asset. Textured in Substance Designer and Painter with PBR workflow, Rigged in Maya, ready to be animated.
Procedural city generator breakdown. All assets are generated with no external asset used.
Modified model. Textured in Substance Painter.
VFX ready high resolution digital asset, built using Maya, Substance Painter, Photoshop, rendered with Arnold and composited with Nuke and Premiere. around 900,000 polygons.
Modeled in Maya, Textured in Substance Painter.
Designing: Amelia Dewspark by Luigi Lucarelli, avalible at https://yourartpath.com/100-character-design-sheets
Vaires 3D modeling and surfacing job I completed. using Maya, Zbrush and Substance Painter, with PBR workflow.
Modeled in Maya, textured in Substance Painter, rendered in Unreal Engine 5. Done with 23,129 Nanite Vertices.
Concept adopted from: Saeed Jalabi, Avalible at: https://www.artstation.com/artwork/9xgrR