Procedural assets assembled together. terrain, city shape and each building are procedural, adjustable with a few parameters. The textures are procedurally generated too.
Procedural assets assembled together. terrain, city shape and each building are procedural, adjustable with a few parameters. The textures are procedurally generated too.
Procedural ruin generator with procedural texture. Customizable map generator involved for further visual development.
Procedural ruin generator with procedural texture. Customizable map generator involved for further visual development.
Personal design and model. Using Maya, Zbrush and Substance Painter.
Procedural City Generator