Exercise 1 involves downloading the software to allow the Raspberry Pi to function, functioning as the Operating System to what would be a small, but effective computer.
Objective - Being able to connect a Brain-Computer Interface (BCI) to a Virtual Reality (VR) Headset
Background - People in general, but can be specific to people with disabilities
Methodology - Formatting the outputs from a BCI into VR code
Expected Results - Using thoughts to function as a control point in VR games and applications
Costs - Currently $99 for a BCI
Problem Statement: How does one connect a BCI to a VR
Problem Restatement: How do you format the outputs of a BCI such that they can be processed as inputs for a VR headset?
Neurable - While mainly a BCI company, they managed to create a working VR game that uses BCI inputs in 2017
NextMind - They have designed a developer engine for game programming using BCI that is compatible with Unity. The product isn't available, but has many positive reviews.
Bitbrain Technologies- Bitbrain focuses on all kinds of devices that use BCI and Artificial Intelligence to create practical solutions.
All three companies have copyrights within the last 3 years, meaning I have to make sure that I am aware that I don't infringe on these copyrights.
Exercise 6 involves creating models to represent processes related to the product to either simplify explanations or to extrapolate potential solutions to problems that are difficult to answer in a void.
Foreseeable Misuses -
Changes that may occur during the useful lifetime -
Disposal after the useful life has ended -
Solutions to Foreseeable Misuses -
Solutions to changes that may occur during the useful lifetime -
Solutions to issues on disposal after the useful life has ended -
Exercise 11 involves bookmarking key sites like the IEEE Editorial Style Manual and installing apps for collaborating with peers.