By making you click this "START" button, they ask for an user gesture and thus have marked their document as approved-by-user to play audio. This means they are not subject for chrome's autoplay policies anymore.

With my Epix 2, I have some workouts on it that I created in Garmin Connect. On my Fenix 6x, when I follow the workouts there are no beeps for the final 5 seconds of each section. On the Epix, I have all audio prompts turned off yet it still beeps for the final 5 seconds. Any ideas how to turn that off?


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I'm trying to countdown the duration of an audio file similar to iTunes and I can't get the formula quite right. I searched but can't find what I'm looking for. I'm sure this will be some easy stackoverflow points for someone.

Basically, if you push play, it will start a timer for the song. Time elapsed works fine, however I'm having trouble with the countdown. I can't get the seconds to countdown correctly. Here's the JS for the countdown portion: (please refer to my fiddle for the rest)

I am currently working on a Flutter project and utilizing the circular_countdown_timer package to display a countdown timer. However, I am facing a challenge in implementing a feature where I want to play a "Tic" audio during the last 5 seconds of the countdown. Specifically, I would like to play a "Tic" audio for each last second of the countdown, summing up to a total of 5 "Tic" sounds.

I am seeking guidance on how to achieve this functionality within my Flutter application. How can I trigger the audio playback during the last 5 seconds of the countdown, ensuring that the "Tic" audio is played for each last second that counts down?

I have created a demo app.based on your code.It does what you need.

One important thing I came to realize is that during the last five seconds, instead of playing/doing pause each second, which causes sync loss between counter and audio player, start playing audio from the last 5th second and stop at or before zero and select suitable audio file that takes appx 1 second to play a sound.

You can change the audio speed to adjust and you can also look out for alternate audio player library.

You can do anything with the code.(Fork/copy-pase,etc)

Thanks :)

Step 2In your onChange callback, you should be able to get the current duration (e.g. 23) and compare it to the final value (e.g. 0 if counting down), and if the difference is less than or equal to 4, play an audio. Since I'm not a 100% sure about the working of the countdown timer package, I will use pseudo-code.

I'm trying to create a simple countdown timer that will play an alarm sound at the end (this will be for a recipe site).I found a script for a simple countdown timer, but I am having trouble implementing an alarm sound at the end. I am attempting to use SoundManager2 for the alarm sound. I am new to programming so any tips would help!

Hello. I just finished the logic part of the 25 + 5 Clock project and I passed all the test cases. I am using an audio file from a sample project and I have the source of the audio in my project. I just wonder if this counts as plagiarism ?

Here is my project link on Codepen:

The audio player will just straight up play a sound when the user clicks the play button. However, because we are trying to time it with for when countdown finishes, this is why we need the workaround in this case unfortunately.

This is a first step to be proud of by relying on the limitations of Glide. So far I have used free.timeanddate.com but only limited to countdown. Although there are analog or digital clocks with all the customizations, if you click it it will connect to the website.

Different if it can be developed in Glide will remain our own.

I was working on editing a video in the 9:16 aspect ratio (for TikTok / Instagram Reels). Yesterday, I did some voice overs for it and everything was working perfectly. Then around midway through, I noticed that occasionally the visual 3-second countdown that appears dead center of the program monitor view wasn't appearing anymore. Today, it won't appear at all. I contacted Adobe support and chatted with someone named Aditya. I shared my screen and we discovered that the issue only occurs when the sequence is in 9:16 or narrower aspect ratios. I independently tested 2:3, 3:4, 5:8, and 1:2. Of those, only 1:2 had this issue, since it's narrower than 9:16. I recorded a video of me testing a couple sizes so you can see the problem too.

I haven't extensively tested it but it doesn't appear in a 1080x1920 seq (9:16) as you describe...if the record monitor zoom level is set to 'fit', or lower than 50%. If you set it to 50% or higher: it appears. At least on casual testing. As a workaround, are you able to set your zoom level to 50% and see the countdown?

How can I prevent the timer looping when it runs out - it should stay at zero but it jumps back round to two minutes again - and how can I play a soundfile when the countdown timer reaches a certain number.

The code snippet from soundmanager2 html5 example - JSFiddle - Code Playground appears to acheive a similar result with an audio file but I have tried to incorporate the audio portion of the code into my existing countdown script but cannot get it to work as it does on the pen.

I would like an alarm (or beep or something, the sound is not the priority) to go off for a few seconds once a countdown timer expires. I've got the countdown timer part working. After searching around the web, my thought is to use the following lines of code for the alarm part:

I've got a raw directory (it's empty), but can not figure out find or how to get an audio file in there. Or how I could access a default alarm or ringtone. I think the audio file only needs to be a few seconds long or I will have to figure out how to end the MediaPlayer after a few seconds (that would be my next challenge.)

I have an add time script which adds +10 seconds of time on an item pickup to two other scripts one counts down to 0 and restarts the level and one plays a audio file at 0 seconds but the countdown is 7 so the audio plays with 3 seconds of the level time left.

Switch your if statements around like this. That way your application will stop the audio until the timer is up. If the timer jumps back up above zero by any amount (1, 2 or 10 seconds etc) it should automatically stop the audio. I doubt it will be a graceful stop but you can investigate this yourself later.

I was wondering if there is any application to work at the same time we play IL2 like open kneeboard does, which would project through our VR headsets an image of a countdown timer with user defined keys for start , stop , reset for say 5min or 30 min or 1 min ( and so on...).

If you are willing to settle for audio indications I'm fairly certain you can knock up a Voice Attack script that can be controlled via joystick and operates on a scheme like: press button X to add n amount of time to countdown and start countdown, any subsequent press of button X adds n amount of time and then long-press X resets it down to 0.

In fact, here's a set of commands - you need to edit the assigned button, I used button 4 on the first joystick I came across, and the timer increments. For testing I set it to 10 seconds, but you can switch that to 60 seconds. Pressing once adds time, long-pressing resets it. There's text-to-speech indications for all stages.

i also use VoiceAttack , i use a voice activation ie say "timer 5" for 5 minutes , i also have for 1 minute, 2 ,3 minute and 10 minutes , and use for navigation timing aswell as engine timing, (if for example i want 14 minutes i would run the 10 then the 2 twice

simple enough script , i initiate the countdown with a wav file playback of a stopwatch ticking (confirms the script is running), then have a warning countdown , usualy at about 40% through , ie 2 mins on the 5 min timer, then again at minute 3 and 4. It ends with an alarm ring

Can you put in some sound options when the countdown timer gets to 00:00. I have a couple of audience members who are colorblind and several have said that hearing a bell would let them know that time was up, if they weren't looking at the screen

- An active Internet connection required to play a sound signal. Do not close the web-browser or shut down your personal computer while using the online timer. Turn off the Power Save mode so ensure that the online timer will operate correctly.

I'm trying to create a workout countdown timer of 30 seconds workout and 10 seconds rest.

After the 30 seconds run out, I would like to add a sound and once the sound stopped, start the 10 seconds rest countdown timer.

I managed to get the countdown timer to work, however can't seem to be able to get to the second stage of adding the sound then start the countdown rest timer of 10 seconds.

Can anyone help please?

Many thanks e24fc04721

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