~ This project is a work in progress ~
Inspired by this tiny 3D-printed castle, I've decided to try creating a unique board game where players explore a board by placing down randomly-chosen environment tiles. It turns out it's pretty difficult to design a brand-new board game that balances fun and complexity, so this project involves a lot of trial and error, as well as patient friends and family, since I need to play the game many times to understand how to fix it.
My first prototype is made of cardboard, of course. It gives me flexibility with changing the pieces, is readily available (Costco stores have a lot of cardboard sheets they're happy to get rid of). Though it was a pain to cut hundreds of square-inch tiles out, I've been happy for the flexibility of cardboard and drawn-on symbols now that I've changed the rules of my game repeatedly.
These are the first and second attempts at playing the game. The first was cut extremely short once I realized few of my rules would work the way I expected.
At this stage of development, my game is a bit of a mess. It involves two different types of tokens, colored pins, 400 environment tiles and over 50 special tiles which are all kept in a drawstring bag, farm tiles, 3 kinds of population tiles, and 3 different values of food tokens. Oh, and a colored die. And a chart to remind players how much food each item costs. And a numbered board and extra token to keep track of the food each player makes per turn.
Stacks of environment tiles
Population tiles
Pins and some tiles
A time lapse of some pieces being engraved into cardboard, to be cut out afterwards