Image Gallery

Figure 1. A hierarchical concept map for the ideas introduced in this book.

Figure 2. My associative network for the people I work with

Figure 3. An associative network of mammals and fish.

Figure 4. The nine-dot problem

Figure 5. A simple model of memory.

Figure 6. Mean reaction time (RT) as a function of set size for positive and negative items.

Figure 7. A schematic representation of the working memory components.

Figure 8. The number of chess pieces or numbers recalled for both children and adults.

Figure 9. The amount of forgetting over several intervals of time.

Figure 10. Amount of forgetting of vocabulary terms over 50 years.

Figure 11. A hypothetical retention function for words appearing on the 101st day.

Figure 12. The famous Duncker candle problem.

Figure 13. The problem space for the three-disk version of the Tower of Hanoi. larger disk on top of a smaller disk. The goal state is located at the bottom-right of the image.

Figure 14. Three-dimensional “disks” that are hollow on the bottom, but solid on the top.

Figure 15. The Wason 4-card task.

Figure 16. An isomorphic version of the 4-card task.

Figure 17. The initial state of the 3-disk version of the Tower of Hanoi.

Figure 18. A double number line representing the ratio of girls : boys.

Figure 19. A graphical representation of the ratio of girls : boys.

Figure 20. To calculate the area, drop two perpendicular bisectors.

Figure 21. How do you calculate the area of this parallelogram?

Figure 22. Results of the elaboration study.

Figure 23. A step-wise, schematic representation of development.

Figure 24. A schematic representation of discontinuous development.

Figure 25. An example of a statics problem scenario.

Figure 26. A street plan of Anytown, USA.

Figure 27. The hypothesized chain of events.

Figure 28. The matchstick problem.

Figure 29. The flow channel balances skill level and task difficulty.

Figure 30. Results from the three groups when asked to rate the questioner and the contestant’s general knowledgeability.

Figure 31. An idealized curve that contrasts the amount of accumulated practice between experts and amateurs.

Chessboard A

Chessboard B

Figure 32. Which chessboard is mid-game and which is random?