Duration: 3 Months (12 Weeks)
Week 1: Getting Started with Kotlin
Introduction to Kotlin:
Overview of Kotlin: History and features.
Advantages of using Kotlin over Java.
Use cases and applications of Kotlin.
Setting Up the Environment:
Installing Kotlin and setting up IDEs (IntelliJ IDEA, Android Studio).
Understanding the Kotlin REPL (Read-Eval-Print Loop).
Basic Syntax:
Writing your first Kotlin program (Hello World).
Understanding the structure of a Kotlin program: functions, classes, and packages.
Hands-On Task: Write and run a simple Kotlin program that outputs "Hello, World!".
Week 2: Data Types and Variables
Variables and Data Types:
Basic data types: Int, Float, Double, Char, String, Boolean.
Declaring and initializing variables using val and var.
Operators:
Arithmetic, relational, logical, and assignment operators.
Input and Output:
Using readLine() for user input and println() for output.
String interpolation and formatting.
Hands-On Task: Create a program that takes user input and performs basic arithmetic operations.
Week 3: Control Structures
Conditional Statements:
If, else, and else if statements.
When expression (switch case alternative).
Loops:
For loops, while loops, and do-while loops.
Using break and continue statements.
Hands-On Task: Write a program that uses loops and conditions to find the Fibonacci sequence.
Week 4: Functions
Defining Functions:
Creating and calling functions.
Function parameters and return values.
Lambda Expressions:
Understanding and using lambda expressions.
Higher-Order Functions:
Passing functions as parameters and returning functions.
Hands-On Task: Write a program that demonstrates the use of functions to calculate the factorial of a number.
Week 5: Lists and Arrays
Arrays:
Creating, accessing, and modifying arrays.
Multidimensional arrays.
Lists:
Understanding mutable and immutable lists.
Common list operations: adding, removing, and iterating.
Hands-On Task: Create a program that manipulates an array of integers to find the maximum and minimum values.
Week 6: Sets and Maps
Sets:
Understanding sets and their properties.
Common operations: union, intersection, and difference.
Maps:
Creating and accessing maps (key-value pairs).
Common map operations: adding, removing, and iterating.
Hands-On Task: Write a program that counts the frequency of characters in a given string using a map.
Week 7: OOP Concepts
Understanding OOP:
Key principles: Encapsulation, Inheritance, and Polymorphism.
Creating Classes and Objects:
Defining classes and creating objects.
Primary and secondary constructors.
Hands-On Task: Create a class representing a Book with properties and methods to display its information.
Week 8: Advanced OOP Concepts
Inheritance:
Understanding inheritance and its types (single, multiple interfaces).
Polymorphism:
Method overriding and dynamic method resolution.
Abstract Classes and Interfaces:
Understanding abstract classes and implementing interfaces.
Hands-On Task: Implement a class hierarchy for a simple e-commerce application.
Week 9: Exception Handling
Understanding Exceptions:
What are exceptions and how they work.
Using try, catch, finally:
Handling exceptions and the importance of the finally block.
Creating Custom Exceptions:
Defining and throwing custom exceptions.
Hands-On Task: Write a program that handles exceptions during file operations.
Week 10: File Handling
File I/O Operations:
Reading from and writing to files using Kotlin's standard library.
Working with CSV Files:
Reading and writing CSV files using libraries like OpenCSV or Kotlin CSV.
Hands-On Task: Create a program that reads a list of products from a CSV file and displays them.
Week 11: Coroutines and Concurrency
Understanding Coroutines:
Introduction to coroutines for asynchronous programming.
Using Launch and Async:
Managing background tasks with coroutines.
Hands-On Task: Write a program that demonstrates asynchronous programming using coroutines.
Week 12: Introduction to Android Development
Getting Started with Android:
Overview of Android development with Kotlin.
Setting up Android Studio and creating your first app.
Basic UI Components:
Understanding layouts, views, and user interactions.
Hands-On Task: Build a simple Android application that displays a list of items.
Kotlin Project:
Students will create a comprehensive project that incorporates various topics learned throughout the course. This could be a console application, an Android application, or a desktop application that utilizes OOP, file handling, and asynchronous programming.