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To prove or disprove the hypothesis.
It's hypothesis is: the intentional, directed (by a system of instructive prompts, animation of creativity and curiosity within an open human system generates positive effects at the level of the individual player, relationships, and in the communities engaged by players.
To support creativity framed by egalitarian principles.
Engagement, especially of an innovative or experimental kind
To vitalize social art making, for which there are necessarily relationships, collaboration, public presentation, reaching out to communities, localized aims
Creating conditions for serendipity and surprise and wonder
Whatever goals players bring to The Cleveland Art Game
At a certain scale of activation it would be possible for The Cleveland Art Game to become the largest, most vibrant, social art game ever. At such a point the CAG will have turned an audacious dream into reality.
They recieve a CAG prompt card, take a picture of it using their phone, and then interpret and fulfill the task's directive.
Gamemasters support players and this includes clarifying the sense of the prompt card's instructions. Still, the interetation of a given prompt is up to the player. There are no mistaken interpretations.
TBD
Yes. The Cleveland Art Game does not believe there even exist 'non-artists.'
TBD
TBD
The creator or collaborator retains full rights to their tangible creative product. The Cleveland Art Game is permitted to share, repost, and present any creative product shared to the CAG.
Please ask permission of interviewees; new entrants; collaborators, and any principle photographic or audio subjects.
Sharing a result is strongly recommended but is not a requirement. Game iterations end with feasts at which players may choose to share their results.
1. post to Instagram with #cleartgame
2. share to IG account @cleveland.art.game
3. include a picture of the prompt card
optional: notify by email and include the card# and the content.
quest.cleartgame@gmail.com
audio or longer video first email for upload instructions:
quest.cleartgame@gmail.com
Yes. New prompts are added to the repository after they have been communicated to the Quest/CAG team by email.
Any player may distribute by cell phone a prompt to another or new player. Note: for new players to be notified of culminating feasts, CAG has to know the player's email. Notify CAG: email.
Various iterations of the game describe their duration. A day-long iteration is self-explanatory. It is anticipated the CAG will build out a variety of such iterations of different lenths with every iteration concluded by a feast.
The infinite iteration of the CAG is the one that goes on in a generative and emergent way. This is the game going on right now.
The Quest is a Cleveland Ohio collaborative begun in late 2023. It was begun to address the twin problems of gatekeeping and exhibiting opportunties. (See: The Quest - History.) In 2024 The Quest (formerly The Quest for the Feat,) shifte to produce art events anchored to collaboration; open access; participation; and experiential learning.
The Quest produced three events that were mounted in five sections between 2024-2025. A shifting cast of characters and over 100 volunteers make its efforts possible. The Quest also benefits from various partners, Ingenuity Fest, SPACES, The Darl Museum, The Brownhoist.
In 2026 the so-called Quest Core is Annie Avila, Ellen Battle, Thomas Berger, Ross Bochnek, Stephen Calhoun, Cheryl Craver, Natalie Isvarin-Love, Liz Maugan, Juan Qirarte, Darl Schaaf, Deborah Steytler, Alyson Stock, Stormy Sweitzer, Gina Washington, Grace Wen, Linda Zolten Wood, Rex Young.
Follow the Instagram account. To keep in touch with The Quest, follow the Facebook page. Give an email address and show up at Zoom or in-person meetings to get involved at the core of what The Quest does or might someday do. We're always looking for more core Questers!