Fire Primordialist (Class: Unique)
Fire Primordialist (Class: Unique)
Armor Level: 7
Armor Level: 7
HP MAX: 42
HP MAX: 42
MP MAX: 5
MP MAX: 5
Standard Attack: 1D20
Standard Attack: 1D20
Stunt: 1D4 (Roll an even number to receive a stunt point)
Stunt: 1D4 (Roll an even number to receive a stunt point)
Level 1 Abilities
Level 1 Abilities
Mace Momentum (2 MP): Inflicts 1D12 damage to all enemies.
Mace Momentum (2 MP): Inflicts 1D12 damage to all enemies.
Miracle Riposte (1 MP): Prepares self to shield for someone until your next turn. When an ally takes damage, dash over to intercept, rolling a D4. If even, block the damage completely. If odd, you take damage for the ally, but for each 5 damage taken, unleash 1D10 damage towards the attacker.
Miracle Riposte (1 MP): Prepares self to shield for someone until your next turn. When an ally takes damage, dash over to intercept, rolling a D4. If even, block the damage completely. If odd, you take damage for the ally, but for each 5 damage taken, unleash 1D10 damage towards the attacker.
Level 1 Stunts
Level 1 Stunts
Extra Pummel: Does 1D10 damage to any target.
Extra Pummel: Does 1D10 damage to any target.
Willspring: Restores 1MP.
Willspring: Restores 1MP.
★ Against All Odds: For each enemy alive, heal for 4 HP.
★ Against All Odds: For each enemy alive, heal for 4 HP.
★ Strength from Allies: If all allies are alive (not knocked out), restore 2MP.
★ Strength from Allies: If all allies are alive (not knocked out), restore 2MP.
(Stunts must be used after your attack)
Level 2 Abilities
Level 2 Abilities
(Unlocks Both Automatically)
Warrior's Pride (2 MP): Unleashes a reckless flurry of shoulder charges, mace blows, and kicks. Can continue to deal Standard Attack damage to one enemy, but takes an equal amount of damage. Can stop whenever.
Warrior's Pride (2 MP): Unleashes a reckless flurry of shoulder charges, mace blows, and kicks. Can continue to deal Standard Attack damage to one enemy, but takes an equal amount of damage. Can stop whenever.
Erupting Nova (3 MP): Slams the ground with her mace, a line of cleansing fire erupting from shattered ground. Does 1D12 to all enemies and heals self and allies for the same amount.
Erupting Nova (3 MP): Slams the ground with her mace, a line of cleansing fire erupting from shattered ground. Does 1D12 to all enemies and heals self and allies for the same amount.
Level 2 Stunts
Level 2 Stunts
★ Sworn Protector: If any ally is below 15 health, restore 1 MP and 5 HP.
★ Sworn Protector: If any ally is below 15 health, restore 1 MP and 5 HP.
(Stunts must be used after your attack)
Level 3 Abilities
Level 3 Abilities
Fearless (1 MP): Inflicts Standard Attack damage to an enemy, taunting them. On that enemy's next turn, if they do not attack Azafina, take 1D12 damage.
Fearless (1 MP): Inflicts Standard Attack damage to an enemy, taunting them. On that enemy's next turn, if they do not attack Azafina, take 1D12 damage.
Level 3 Stunts
Level 3 Stunts
★ Disabling Soot: Marks enemy. If that enemy uses a stunt or ability on their next turn, restore 2 MP.
★ Disabling Soot: Marks enemy. If that enemy uses a stunt or ability on their next turn, restore 2 MP.
Multi-Element Combo: Uses your stunt to begin a combo. The next person who uses 'Multi-Element Combo' will finish the combo for a devastating effect.
Multi-Element Combo: Uses your stunt to begin a combo. The next person who uses 'Multi-Element Combo' will finish the combo for a devastating effect.
(Stunts must be used after your attack)
Level 4 Abilities
Level 4 Abilities
Miracle Bulwark (3 MP): Only activatable when under 15 HP. Until your next turn, all allies may not fall below 10 HP. [CAN ONLY BE USED ONCE PER FIGHT]
Miracle Bulwark (3 MP): Only activatable when under 15 HP. Until your next turn, all allies may not fall below 10 HP. [CAN ONLY BE USED ONCE PER FIGHT]
Level 4 Stunts
Level 4 Stunts
★ Sure-Fire Hits: Spends 1 MP. For the rest of the battle, reroll Standard Attack damage rolls that are below 10.
★ Sure-Fire Hits: Spends 1 MP. For the rest of the battle, reroll Standard Attack damage rolls that are below 10.
(Stunts must be used after your attack)
Level 5 Abilities
Level 5 Abilities
Phoenix, Down (0 MP): Faints in battle. Revives all fallen allies at 5 HP.
Phoenix, Down (0 MP): Faints in battle. Revives all fallen allies at 5 HP.
Level 5 Stunts
Level 5 Stunts
★ Phoenix, Up: Transfers all MP from fainted allies to self.
★ Phoenix, Up: Transfers all MP from fainted allies to self.
(Stunts must be used after your attack)