With Qt framework, this project imitated the well-known music game, Taiko in Japan. Instead of randomly spawning the beats, I precisely put each beat in harmony with the music to create a vivid tempo game experience.
Mnist digit recognition task is the "hello world" code for AI deep learning, and numerous of people are still devoting to improve the prediction accuracy nowadays.
Inspired by AlphagoZero, I built the AI model using residual block concept. The prediction error for my model is 0.34%.
Inspired by "monster hunter" video game, I built my first 3D multiplayer game demo, using blender and Unity Engine. All of the model, texture, animation and AI of the monsters were built and written by myself.
In this game demo, players can choose from three weapons: sword, bow and great sword, each with distinctive combat systems and movements, to face the challenge of hunting the invincible dragon that spits fire and attacks whoever comes to her sight.