I made this model as a sort of super enemy to the Nex (a game I worked on)
It was made to look like the main enemy in the game as well as a bit of inspiration from E.M.M.I Metroid.
The base mesh was made using AI then I edited and touched it up in Maya.
Then I UV unwrapped, textured, rigged, weight painted and animated it.
This is a collection/diorama of the asset’s I made for a game called Dust Busters. The dresser however, was model by someone eles, that I then refined.
Made this model inspired by North of the Border Spiderman.
It is my first truly photo-realistic.
This was the first project I really did in Zbrush
I made this character inspired by the PlayStation robot.
I did concept art and a mood board as well.
A collection of all my assets made when I worked on Hypoxic
This was an exploratory project using both Blender to model and Substance Painter to do the texturing.
A little floating island I made so I could test particles in unity for an assignment
I like Pikmin so I decided to make a Pikmin, it is also my first "human character" that I modeled
At the end of each semester at my campus we would have to show off our work. Mine was feeling a bit light that year so I made this in under an hour right before the interview
Concept art for a little robot Inspired by the PlayStation robot
Concept art for a Nome character that I modeled in Zbrush
Concept art for a cosmic boss in a fictional game called Astroquest
Concept art for a gollum mini boss in a fictional game called Astroquest
Concept art for a robot boss in a fictional game called Astroquest
Concept art for a robot enemy in a fictional game called Astroquest
Concept art for a pirate captain boss in a fictional game called Astroquest
I made this concept while I was working for the nex.
I'd wanted to make a poster with every killer from a game called Dead by daylight I did not make the models but I did set up the scene, lighting, poses and everything else
I wanted to learn some source filmmaker and this was the result
A gnome logo I made