Projects
It's not a bug it's a feature
This game was made in five weeks.
I came up with this idea expired by Portal and the Stanley parable.
I ended up spearheading our team of seven (The ratio was one artist and six programmers)
I even developed a unique working structure to ensure efficiency with our unbalanced team.
I was the artist and the lead meanwhile 1 programmer for each one of the levels, one programmer for UI, one as a background programmer and lead programmer and finally one for sound
This was to stop conflicts with Github as well as spread out our team to work most efficiently
DustBusters
I was a 3D artist on this project mainly focusing on making a variety of props.
I compiled them in a scene on Sketchfab.
I was also the lead sound designer.
For most of the sound effects, I did myself using Foley.
Hypoxic
I worked on Hypoxic as an “independent contractor” I didn't have much say in the project. I was making assets to help relieve some of the workload on the group.
I compiled them in their own scene on Sketchfab.
HYPOXIC by Blackwater Labs (itch.io)
Rolling in the Dark
Rolling in the Dark was a project I did for my iterative design class.
I made a recording of each sprint of making the game and uploaded it to YouTube to show its development process.
I even made a hidden level in an ARG to find it that requires both the games and the videos.
Rolling In The Dark by Chris the gnome (itch.io)
Build & Destroy: Barrinium Dawn
This is the project that I worked on for my first work term.
I made the models for the variety of 3D printed pieces and also ensured that the 3D printing of each piece Prototype went well.