I am a passionate and versatile game development professional with +5 years of experience in Quality Assurance, 2.5 years of that in leadership.
I went from a Contract QA Tester working on Elder Scrolls Online's Greymoor chapter, earning a full-time position where I worked on every ESO release ending with High Isle. I then moved to the now-cancelled MMO where I worked my way to a Lead QA Tester role, helming a team of 8 testers focused on 1st and 3rd party toolsets.
I am experienced in tool & gameplay validation, and modular content pipelines as well as writing and maintaining technical documentation.
QA Expertise
Manual Testing (Dynamic & Static)
System and System Integration testing
Acceptance testing
Functional & Non-functional testing
Black and White Box
Confirmation and Regression
Maintenance
Creation & maintenance of test plans, instruction, and onboarding documentation
Tooling, Gameplay, Performance, and Pipeline Validation
Squish Automation
Tooling & Gameplay Testing/Feedback
Communication & Leadership skills
KPI Tracking
Team Growth & Development through mentoring
Tracking & Documentation
Microsoft Office Tools
Atlassian Products
Jira
Confluence
Engines & Editors
Unreal Engine 4 & 5
Unity
Source
Houdini
Scripting
Python
Unreal Engine Blueprint
Lead QA Tester | April 2024 - September 2025
Led team of 8 Senior and Junior testers verifying content workflows, tools, and gameplay systems on pre-production unannounced MMO.
Collaborated with design & engineering to create and maintain test plans and documentation for pipelines and gameplay feature verification.
Owned cross-discipline QA responsibilities for 1st and 3rd party tool verification and initial steps towards automated testing.
Monitored KPIs, verified quality of work, and worked with production to maintain a flow of work.
Associate QA Lead | January 2023 - April 2024
Worked in-tandem with another Associate Lead to manage team of 8 and validate tooling and in-game features.
Created and refined test plans and documentation for gameplay and tooling workflows.
Provided feedback on prototyped tooling and gameplay systems.
Earned promotion to Lead QA Tester
Senior QA Tester | April 2022 - January 2023
Tested early stages of tooling workflows and Unreal Engine 4 based prototype.
Wrote initial test plans for tools and gameplay features
Designed test coverage for modular mechanics and gameplay validation.
Earned promotion to Associate QA Lead
QA Tester | March 2020 - April 2022
Worked on Elder Scrolls Online, verifying content and Next Gen (PS5 & XBX|S) console infrastructure.
Executed manual tests for in-house editors and early Unreal Engine prototypes.
Maintained detailed bug tracking and supported team feedback loops.
Earned a promotion to Senior QA Tester after moving to the unannounced MMO.
Contract QA Tester | November 2019 - March 2020
Trained as part of the Content team, testing quests, art, world building, text/VO, etc.
Earned a full-time QA Tester position.