Hi, I’m Chris Peters — a level designer with a background in AAA game development as a QA tester.
Over the past year, I’ve been collaborating closely with Lead and Senior Designers to build a complete level in the Source Engine, sharpening my eye for gameplay flow, player guidance, and environmental storytelling.
I’ve also created multiplayer maps in Unreal Engine using the Lyra base game and recently started exploring Unity.
My design roots go back to in-game editors from titles like TimeSplitters 2, Far Cry, and Tony Hawk's Pro Skater, and my focus today is on crafting engaging narrative and multiplayer experiences.
Using Lyra Starter game in Unreal Engine 5, this symmetric multiplayer map keeps players moving and searching with limited pickups, jump pads, and multi-level buildings.
Gordon wakes, dazed, in an unknown apartment. He quickly learns the Combine has locked the building down and trapped him inside. Gordon must find his way out, clear the streets, and escape in his buggy.
Iteration from V1 to V4.4 ("Final" version): Youtube Playlist
Tony Hawk's Pro Skater 3+4 Create-A-Park.
I made a park that gives players a variety of places to perform street and vert tricks while minimizing empty space travel time. The tools aren't super user friendly, but neither is LD on a controller.