A self-imposed challenge to design an original agent for the game Valorant!
Learned Riot Games' Agent Design Workflow
Created Abilities With Many Tuning Levers
Adjusted Design Targets To Fit Current Meta
The design philosophy behind GrappleBurger's rogue-like Remix mode!
Expanded Core Gameplay Into Second Mode
Learned How To Create Synergistic Upgrades
Designed Boss System And Refresh Charges
The interface and user experience design behind the Dyestributor custom level editor!
Converted Mechanics Into Adjustable Tools
Designed Simple And Effective UI/UX
Learned How To Make User Creation Tools