A 2D block based puzzle game transformed from game jam to full Steam release!
Designed 80+ Puzzle Levels
Learned Foundational Design Concepts
Published & Maintained Game on Steam
A flow-focused 2D platformer, made during a summer internship (and took first place!)
Designed 5 Large Platforming Levels
Iterated From Strong Player Feedback
Learned The Importance Of Player Options
A multitasking cooking game with a roguelike game mode, and a focus on juice!
Built A Simple But Strong Gameplay Core
Learned To Make Small Actions Feel Great
Designed 30+ Roguelike Upgrades