For the Terrobyte 2025 Game Jam, with the help of five others, we made a game. It's called Graveyard Shift!
Overall, we got 2nd place in the Jam.
Zander Goodwin
Lucas Hardy
Arin-Percy Hebb
Emily Marsh
Gabe Ryan
We were collectively known as Team Shirmp. (yes that is spelt correctly it is Shirmp not shrimp)
One of four Programmers
UI elements on screen
Health System
Title/End Screen Buttons
Camera System
Coyote Time
I would say the hardest challenge we faced as a team was deciding to cut animations when they weren't working when we needed them to.
The hardest challenge however I faced programming was probably the camera system as I had to figure out how to make one myself not knowing much about it, compared to the other things which I had more experience in.
The most fun I had was working alongside people I knew already and could already have an idea as to what we wanted to do. It made it less stressful than trying to come up with an idea on the fly.
Our progationst, Tony peak
When we got movement working
When our key rotated weirdly
My functional UI
When we became the platform