For our third year of my Game Design Bachelor's degree, we have to make a video game with a charity.
We had to communicate with the charity to discuss what their vision of a video game would be.
They wanted us to create a hub world and have many different mini games for the player.
Studio: Team Gamma
Team Size: 7
My Primary Roles: Game Designer, Level Designer
Engine: Unity
Description: Take part in the role of Dublin Simon Community and learn about all the amazing work they do by exploring and playing each mini game.
Responsibilities Include:
I was tasked to design 8 different mini game with 2 of my teammates
I was in charge of designing the hub world and ensure it resembles the main street of Dublin.
Table of Contents
The idea is to create a hub world that players can roam around and explore many different mini-games scattered around.
I worked closely with the art team to deliver assets that I would best portrait the Dublin city.
Once I have the level layout complete, I collaborated with the rest of my team to ensure they are all content.
Creating 8 different mini-games in a small span of time was definitely proven to be a challenge.
The team and I collaborated closely with Dublin Simon Community and did research on the types of work they do.
Based on their work we tailor each specific mini-game to it so it can educate the players on what Dublin Simon Community is about.
This project taught me the difficulties in working with such a large group but this challenge did not push me back but encourage me to better my teamworking skills.
Due to the limited time there are a lot of aspects that are not polished very well, and as such I would like to polish it to give the game a professional look.