This is a passion project of mine started from playing old pixel like RPG such as Inotia on the mobile and the more recent pixel RPG such as Octopath Traveller.
Taking this inspiration I decided to make my own RPG game with a mixture of 2D and 3D.
Roles: Game Developer
Timeline: Sept 9th 2025 - Current
Genre: RPG
Engine: Unreal Engine 5
Devlog 3
It has been a long while since I updated this devlog, I have been busy working away to implement a scalable inventory and item system that can handle dynamic stats and many more.
Now you have an inventory that can categorize items and many quality of life improvements. Items can also be upgraded and crafted to have many random stats.
Lastly, each mob and chest will contain randomized loot so I wonder what loot you'll get!
Devlog 2
This is week 2 of development and I have added a new type of enemy and reworked the player combat system so it can be much more scalable for the future.
Devlog 1
This is the beginning of this project and I decided to log my process weekly to log the process.
Currently only the player basic mechanic and a basic enemy AI is implemented.