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CFL
  • Home
  • Step 1: Centers
  • Step 2: First Two Layers
  • Step 3: Last Layer
  • Notation
  • Summary
CFL
  • Home
  • Step 1: Centers
  • Step 2: First Two Layers
  • Step 3: Last Layer
  • Notation
  • Summary
  • More
    • Home
    • Step 1: Centers
    • Step 2: First Two Layers
    • Step 3: Last Layer
    • Notation
    • Summary

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CFL was developed by Michael James Straughan (Athefre). Join my server above and also check out my primary development website for other interesting stuff.

Additional techniques and ideas are included on this page. These include intuitive techniques for the first two layers to reduce the number of cases, and last layer method ideas.

Table of Contents

Corner Control
Triangle Control
Other Last Layer Ideas

Corner Control

It may be advantageous to orient the last layer corners during a final step of the F2L. The last triple is a lot of cases, which would increase if adding in LL corner orientation. However, if the bottom triangle of the final triple can be solved early, a ZBLS equivalent could for corners could be more easily used. The last F2L corner and the triangle above it can be solved while orienting the LL corners. Solving the bottom triangle early isn't necessary and the full set of corner control cases could be learned, but the case reduction is an idea to make the step easier to learn and implement.

Triangle Control

Another way to reduce cases is to control the triangle permutations. Similar to corner control, the triangle permutations can be controlled while solving the last bottom layer triple. This reduces the number of last layer cases and makes last layer recognition even easier.

Other Last Layer Ideas

Outside of 1LLL and the last layer methods presented above, below are some other interesting ideas:

  1. Orient the last layer corners then use PLL.

  2. Form the three triples on the last layer in any orientation then solve the triples.

  3. Form four triples at the last triple step then solve the four triples.

  4. Orient the last layer corners while solving the last six triangles relative to the corners. This forms three triples that can then be permuted using one of two algorithms. This idea was proposed by Vincent Trang.

  5. Leave out the bottom right corner and solve all triangles. Then solve the final four corners in a single step.

  6. Solve one triple in one alg then solve the other two corners and four triangles of the last layer in one alg. The second alg set would likely be useful to know even if not always doing LL this way.

  7. Solve the three corners then the last six triangles.

  8. Solve two triangles of the last layer then solve the remaining pieces.

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