AI tools tested and used in this project
chatbots: ChatGPT, Claude, Gemini
Lesson Plan Generated by ChatGPT
Lesson Title: Defining Experimental Animation: Personal Exploration Through Ideas and Techniques
This course bridges research and studio practice, emphasizing the development of personal ideas in experimental animation. Students will use research, AI tools, and hands-on experimentation to explore their unique concepts, incorporating traditional crafts, digital tools, and their artistic intentions.
By the end of the session, students will:
Develop and articulate a personal concept for experimental animation.
Use AI tools as a resource to expand research and inspire creative exploration.
Experiment broadly with techniques and materials, guided by their personal ideas and themes.
Reflect critically on their work, focusing on how their experiments represent their ideas and artistic voice.
Access to AI tools:
For brainstorming and research: ChatGPT, Notion AI, or Elicit.
For visual generation: DALL·E, Stable Diffusion, or RunwayML.
For sound generation: AIVA, Soundraw, or Descript.
Journals or sketchbooks for documenting research, ideas, and reflections.
Animation tools: cameras, projectors, scanners, traditional materials (paint, sand, fabric, clay, etc.), and computers with animation software (Dragonframe, Blender, Adobe After Effects, etc.).
Examples of experimental animations, both traditional and AI-enhanced.
1. Introduction: Exploring Ideas and Defining Experimental Animation (25 minutes)
Lecture:
Define experimental animation as a medium for personal expression and exploration.
Highlight how research and studio practice can help students develop and refine their unique ideas.
Class Discussion:
Guiding questions to focus on both research and personal idea development:
What personal themes or ideas inspire you to create experimental animation?
How can research help deepen your understanding of your chosen theme?
How might experimenting with different materials or tools reveal unexpected directions for your ideas?
What role do you see AI tools playing in exploring or expanding your personal concepts?
2. Research with AI Tools: Supporting Personal Ideas (35 minutes)
Guided Activity:
Introduce students to AI tools for research and brainstorming:
ChatGPT: For exploring thematic questions or brainstorming abstract ideas. Prompts:
"Suggest visual metaphors for expressing the theme of transformation in animation."
"What are unconventional ways to explore memory in experimental animation?"
DALL·E/Stable Diffusion: For visualizing abstract ideas related to their personal concepts.
Soundraw/AIVA: For creating soundscapes or audio elements inspired by their chosen themes.
Encourage students to reflect on how their AI-generated outputs connect to their personal ideas or themes.
Output:
Students document their research process in journals, including:
AI-generated insights or outputs that resonate with their concepts.
Written reflections on how the research informs their creative exploration.
3. Studio Practice: Experimenting with Ideas and Techniques (90 minutes)
Activity: Exploration Based on Personal Ideas
Students create a short experimental sequence (5-10 seconds) guided by their personal concept, focusing on:
Exploring Personal Ideas:
Students start with a clear theme or concept based on their research.
They focus on expressing their artistic vision, prioritizing ideas over tools.
Experimenting Broadly:
Use a combination of traditional crafts (e.g., painting on glass, claymation) and digital tools (e.g., video editing, compositing).
Incorporate AI-generated insights or references as a starting point, while ensuring their personal ideas remain central.
Examples:
Projecting AI-generated textures onto physical objects and animating the interaction to explore themes like decay or transformation.
Animating personal objects or found materials to tell abstract, idea-driven stories.
Combining hand-drawn sequences with AI-enhanced digital modifications to create hybrid forms.
Guidance:
Emphasize the importance of staying true to their personal vision.
Encourage risk-taking and reflection during experimentation.
Output:
A short sequence that demonstrates their exploration of personal ideas through experimentation.
4. Reflection and Critique: Centering Ideas in Experimentation (40 minutes)
Screening:
View and discuss the experimental sequences created during studio practice.
Critique Format:
Each student presents:
The personal concept or theme behind their work.
How their research and experimentation helped express this concept.
Insights and challenges encountered while balancing ideas, tools, and materials.
Classmates provide feedback, focusing on:
How well the work communicates the student’s concept or idea.
The originality and depth of the experimentation process.
Suggestions for further exploration.
Reflection:
Group discussion on:
How research, AI, and studio practice supported their personal concepts.
What they learned about balancing tools and techniques with artistic intention.
How they might expand or refine their ideas in future projects.
Depth of Research:
Exploration (20%): Creativity and thoroughness in AI-assisted research.
Relevance (20%): Clear connections between research and the student’s personal concept.
Synthesis (30%): Integration of research into artistic exploration.
Documentation (30%): Reflective and thorough records of research and experimentation.
Creativity and Idea Development:
Personal Vision (30%): Clarity and originality of the student’s concept.
Risk-Taking (20%): Willingness to explore unconventional approaches.
Integration (30%): Effective blending of ideas with techniques and tools.
Artistic Intent (20%): Depth and coherence of the experimental outcomes.
Refine the experimental sequence created in class, focusing on better expressing their personal idea.
Continue researching their chosen theme using AI tools and other resources, documenting additional insights.
Begin conceptualizing a 20-30 second experimental animation project that deeply explores their personal concept, integrating traditional, digital, and AI-assisted techniques as needed.
This version focuses more on developing personal experimentation, doesn't involve AI tools in activities. This is another outcome I'm satisfied with. I was asking for a lesson plan that is very student-centered and experimental.
Lesson Plan Generated by ChatGPT
Experimental Animation - Defining and Exploring Personal Experimentation
Lesson Title: Defining Experimental Animation: Personal Exploration Through Studio and Research
Course Overview
This course bridges research and studio practice, challenging students to discover their personal definition of experimental animation. Through theoretical exploration and hands-on experimentation, students will develop their unique approach to experimenting with animation, focusing on self-directed inquiry and creative freedom.
Lesson Objectives
By the end of the session, students will:
Begin to define their own concept of experimental animation.
Explore personalized ways of experimenting with unconventional techniques and materials.
Integrate research into their creative process to inform and inspire their experiments.
Reflect critically on their work and articulate their artistic intentions.
Materials Needed
Examples of diverse experimental animation works
Art supplies: paints, sand, found objects, fabric, etc.
Animation tools: cameras, tablets, lightboxes, scanners
Animation software: Dragonframe, Blender, Adobe After Effects, etc.
Research materials: articles, videos, and books on experimental animation and related fields
Journals or sketchbooks for documenting concepts, research, and reflections
Lesson Outline
1. Opening Discussion: What is Experimental Animation? (20 minutes)
Prompt: Ask students to write down their initial definition of experimental animation in one or two sentences.
Share and Discuss: Facilitate an open discussion about their responses, emphasizing diverse perspectives.
Challenge: Encourage students to consider:
Does experimental animation need to tell a story?
How can animation be experimental in form, process, or concept?
Examples: Show 2-3 contrasting experimental animations (e.g., direct film manipulation, abstract animations, stop-motion with unconventional objects). Discuss how these works reflect different definitions of experimentation.
2. Research and Concept Development (40 minutes)
Research Activity:
Students choose a topic or question to explore through their animation (e.g., time, memory, abstraction, materiality).
Provide a list of prompts for inspiration:
"What happens when you animate decay or transformation?"
"How can sound influence the way we perceive motion?"
"What materials can be animated, and why?"
Encourage interdisciplinary thinking, drawing inspiration from science, architecture, or music.
Documenting Ideas:
Students sketch or write down potential animation concepts in their journals.
Encourage them to identify the materials, tools, or techniques they’d like to experiment with.
Sharing and Feedback:
Students share their chosen research topics and concepts with the class, receiving constructive feedback.
3. Studio Practice: Exploring Techniques (90 minutes)
Guided Exploration:
Students experiment with at least two techniques or materials of their choice (e.g., sand animation, direct film manipulation, stop-motion with organic materials).
Provide technical guidance, but encourage exploration and embracing mistakes as part of the process.
Personal Focus:
Encourage students to focus on processes that align with their research topic and personal interests.
Ask them to think critically about how their experiments reflect their evolving definition of experimental animation.
4. Reflection and Group Critique (40 minutes)
Screening: Share the experimental animations created during studio practice.
Critique Format:
Students present their work and explain:
What they were exploring.
How their experiments align with their research.
What challenges or surprises they encountered.
Classmates provide constructive feedback, focusing on creativity, intent, and execution.
Reflection:
Discuss how the work challenges or expands traditional notions of animation.
5. Wrap-Up and Next Steps (20 minutes)
Refining Definitions:
Students revisit their initial definitions of experimental animation and write a revised version based on their experience in the class.
Preview Homework:
Develop a 20-30 second experimental animation that reflects their personal definition of experimental animation.
Write a reflective journal entry explaining their process, materials, and how it embodies their definition.
Closing Discussion:
How can experimentation evolve over time? Encourage students to view this course as the starting point for ongoing exploration.
Assessment
Active participation in discussions, studio practice, and critiques.
Quality and creativity of experiments, including risk-taking and originality.
Depth of research and integration into their experiments.
Evolving definition of experimental animation as reflected in their journal and final animation.
Homework
Complete the experimental animation (20-30 seconds) based on their personal definition.
Research a specific animator or experimental animation technique and write a 1-page reflection on its influence on their perspective.
Begin gathering materials or ideas for their final project.
Chat history with ChatGPT :https://chatgpt.com/share/678a3cbf-d85c-800a-a1a9-6c2f7ff631a4
Chat history with Gemini: https://gemini.google.com/share/ac4b15798fd4
Results from Claude: https://claude.site/artifacts/293f325d-6f69-4eef-856d-62211b0e873e
https://claude.site/artifacts/7a2c7453-1192-4f8e-a803-95167957a976
I started with the simple prompt: “Create a lesson plan for an experimental animation class for college students.” All three platforms provided me with well-structured responses, including course descriptions, learning objectives, course schedules, assessments, and lists of required readings and software/equipment.
ChatGPT provided a three-hour lesson plan, whereas Gemini and Claude offered semester-long, 14-15-week lesson plans in response to the same prompt. ChatGPT also included examples of experimental animation films, all of which were from the early to mid-20th century.
Gemini designed both a midterm project and a final project. Additionally, both Gemini and Claude highlighted the importance of sound in animation.
Next, I continued the conversations with the prompt: “Consider these points and improve the lesson plan: 1) It’s going to focus on both studio and research, encouraging students to explore their own ways of experimenting. 2) The main goal of the course is to encourage students to start defining their own approach to experimental animation and their methods of experimentation.”
The results from all three platforms placed greater emphasis on students’ personal contexts in their critiques, personal interests, and individual definitions of experimental animation. ChatGPT provided sample prompts with inspirational guiding questions for students, such as, “What happens when you animate decay or transformation?” and “How can sound influence the way we perceive motion?”