Interactive
Interactive
Designing immersive narratives and gameplay experiences, blending 3D asset creation, narrative design, and production to push the boundaries of linear video.
A first-person survival game that explores the haunting wilderness of the Gran Chaco and the ghosts of a man's troubled past. It was developed for the Game Jam Plus 2024/25.
I was in charge of production, mechanics, and narrative design, crafted 3D environmental assets, and designed the soundscape for the game’s atmosphere.