South Korea Board Games and Puzzles Market was valued at USD 0.6 Billion in 2022 and is projected to reach USD 1.0 Billion by 2030, growing at a CAGR of 7.0% from 2024 to 2030.
South Korea's board games and puzzles market has been experiencing significant growth in recent years. The demand for both traditional and modern board games, as well as puzzles, has been increasing, driven by a diverse range of factors. This surge in interest is being fueled by evolving consumer preferences, industry innovations, and growing demand for social and interactive entertainment. In particular, the board games and puzzles market is witnessing an influx of domestic and international brands, with consumers constantly looking for new, engaging ways to spend time with friends and family.
In South Korea, a culture of family-oriented leisure activities has paved the way for the growing appeal of board games and puzzles. This trend has seen a rise in the number of niche stores dedicated to board games, with a focus on both international hits like Settlers of Catan and local favorites that incorporate Korean culture. Additionally, the country’s tech-savvy population is embracing online platforms where they can buy, trade, and even play virtual versions of these games. The influence of social media platforms such as YouTube and Instagram has also helped drive the visibility of these games, as influencers and enthusiasts share their experiences and recommendations.
The market's expansion is not just limited to retail sales. Many industries are now requiring board games and puzzles for corporate training, team-building activities, and even as marketing tools to engage consumers. For example, companies are incorporating custom board games into their business strategies to boost employee engagement and productivity. Educational institutions are also adopting puzzles and board games to enhance problem-solving and critical thinking skills among students.
Moreover, as the demand for interactive entertainment grows, manufacturers are responding with innovative designs and gameplay mechanics. The incorporation of augmented reality (AR) and virtual reality (VR) into traditional board games has opened new possibilities for the market. Additionally, environmental concerns are prompting an increase in the production of eco-friendly games and puzzles, addressing the needs of a more conscious consumer base.
The board games and puzzles market in South Korea is expected to continue expanding as the industry adapts to consumer preferences and technological advancements. With an increasingly diverse consumer base and the integration of new features into games, the market is poised for sustained growth in the coming years.
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Asmodee
Buffalo Games
Cartamundi
Delano Games
Don't Panic Games
Goliath Games
Hasbro
LongPack Games
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By the year 2030, the scale for growth in the market research industry is reported to be above 120 billion which further indicates its projected compound annual growth rate (CAGR), of more than 5.8% from 2023 to 2030. There have also been disruptions in the industry due to advancements in machine learning, artificial intelligence and data analytics There is predictive analysis and real time information about consumers which such technologies provide to the companies enabling them to make better and precise decisions. The Asia-Pacific region is expected to be a key driver of growth, accounting for more than 35% of total revenue growth. In addition, new innovative techniques such as mobile surveys, social listening, and online panels, which emphasize speed, precision, and customization, are also transforming this particular sector.
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Growing demand for below applications around the world has had a direct impact on the growth of the South Korea Board Games and Puzzles Market
Board Games
Puzzles
Children
Teens
Adults
Family
Easy
Moderate
Complex
Wooden
Plastic
Cardboard
Paper
Metal
Low
Mid
High
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
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1. Introduction of the South Korea Board Games and Puzzles Market
Overview of the Market
Scope of Report
Assumptions
2. Executive Summary
3. Research Methodology of Verified Market Reports
Data Mining
Validation
Primary Interviews
List of Data Sources
4. South Korea Board Games and Puzzles Market Outlook
Overview
Market Dynamics
Drivers
Restraints
Opportunities
Porters Five Force Model
Value Chain Analysis
5. South Korea Board Games and Puzzles Market, By Type
6. South Korea Board Games and Puzzles Market, By Application
7. South Korea Board Games and Puzzles Market, By Geography
Asia-Pacific
China
Japan
Korea
India
Australia
Indonesia
Thailand
Philippines
Malaysia and Vietnam
8. South Korea Board Games and Puzzles Market Competitive Landscape
Overview
Company Market Ranking
Key Development Strategies
9. Company Profiles
10. Appendix
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