SAVE MY HUMAN
"THIS IS MY FIRST PROJECT EVER"
"THIS IS MY FIRST PROJECT EVER"
Save My Human is a 2D boss-focused action game where pets enter a digital world to rescue their captured owners. Each playable character features unique abilities and gameplay variations, while players face fast-paced boss encounters that combine mechanical challenge and strategic positioning.
Team size: Solo Developer
Role: Gameplay Programming, Game Designer, 2D Art & Animation, Production & Project Management
Stack: Unity, C#
Art & Design: Aseprite
Save My Human is my main long-term project, where I explore full game production as a solo developer — from initial concept to playable builds, player testing, and public showcasing.
The game is structured as a boss-driven experience, where each stage introduces a new playable character, a unique biome, and a distinct combat dynamic.
2D boss-rush with multiple playable characters
5 unique characters, each with different abilities and playstyles
Biome-based stages with tailored mechanics and interactions
Each level includes:
Skill introduction (tutorial segment)
Combat arena for practice
Boss fight with unique mechanics
Planned scope: 6 stages + final boss
As a solo developer, I am responsible for all aspects of the project:
Built and iterated on multiple gameplay systems over time
Continuously improving code quality and structure throughout development
Early architectural decisions created challenges, leading to important refactoring and learning experiences
Designed combat systems, characters, and progression structure
Iterated multiple times on core mechanics and scope
Learned to balance ambition with production constraints
All visual assets are created by me using pixel art
Developed a complete visual pipeline using Aseprite
Iterated across different styles before defining the final artistic direction
Managed development roadmap and scope adjustments
Handled marketing efforts and community building
Reached 1300+ wishlists on Steam with no marketing budget
Set up and managed studio structure and international business decisions
Developed a fully playable demo with:
2 stages
2 playable characters
Demo available on Steam (private build via keys for testers)
Testers can request access through: > CURIS STUDIO LINKTREE <
Selected to showcase the game at Gamescom Latam (Panorama Brasil)
40 games selected out of ~1000 submissions
Presented the project to players and industry professionals
Kickstarter campaign created
You can follow the campaign to be notified when the time comes: > CAMPAIGN LINK <
"Here we are at Gamescom Latam!"
Managing long-term scope as a solo developer
Iterating systems based on real player feedback
Balancing design ambition with production reality
Handling multiple disciplines simultaneously (code, art, design, business)
This project represents my experience with full-cycle game development.
For a more focused look at my technical architecture and systems design, see:
The project is still in active development, while I continue expanding my portfolio with smaller, more focused systems-driven projects.