CÁSSIO FOGARIN
GAME DEVELOPER
GAME DEVELOPER
Unity game programmer with 4+ years of full-time experience developing and shipping games. Strong focus on gameplay systems, combat mechanics, and clean architecture using C#.
A 2D boss-rush action game where players control unique pet heroes to rescue their owners. Features fast-paced combat, distinct character abilities, and varied environments designed around challenging boss encounters.
TAGS: Action RPG, 2D Single Player, Steam
A mobile word puzzle game inspired by Wordle, focused on clean UI, responsive input, and player-friendly systems such as localization, accessibility options, and integrated mobile features.
TAGS: Puzzle, Casual, Mobile
An infinite procedural tower generator developed in Unity, designed to showcase dynamic generation algorithms, scalable architecture, and adaptive progression systems.
TAGS: Procedural Generator, System, Windows
MULTIPLAYER LOCAL TIC TAC TOE GAME
A multiplayer Tic-Tac-Toe game built in Unity, focused on server-authoritative networking, lobby-to-match flow, and clean separation between session management, gameplay logic, and UI.
TAGS: Local Multiplayer, Versus, Windows
A 2D boss combat prototype built in Unity, focused on modular gameplay systems, state-driven AI, and responsive combat with strong game feel and feedback.
TAGS: Action, 2D, Single Player, WebGL
I am a 35-year-old game developer currently based in Mococa, Brazil.
I started my professional journey in the education field, teaching and creating educational materials on game development, robotics, and electronics for children and young people.
I've always been passionate about games (and the dream of seeing my name in the post-credits of a Final Fantasy someday), and in 2021, with schools closing during the pandemic, I decided to found my own game development studio, Curis Studio. Since then, I’ve been fully immersed in game development, learning every aspect hands-on and continuously refining my skills. Even without prior industry experience, I created my own learning routine, continuously improving in every aspect of game creation.
Recently, I splited my time between developing Save My Human (wishlist on Steam would be more than appreciated), my main project, and creating small experimental games to explore new mechanics and technologies.
When I'm not in front of the computer, I'm taking care of my health by doing crossfit, swimming and running. In my free time, I enjoy exploring my woodworking or sewing skills and also playing some video games. On the weekends, whenever I can, I try to be in contact with nature, it definitely resets my mind and prepares me for the week ahead.
Bachelor's Degree in Computer Science
Universidade Estadual de São Paulo (UNESP)
Graduated in 2015.
Gameplay & Systems: Unity, C#, Gameplay Systems, Multiplayer Systems, Procedural Generation, UI Systems, Input Systems
Architecture & Networking: State Machines, Event-driven Architecture, Server-authoritative Networking, Modular Design, Object Pooling, ScriptableObjects, Unity Netcode for GameObjects (NGO), Unity Transport (UDP)
Data & Live Services: Firebase (Push Notifications), Unity Ads (Monetization), JSON Data Management, Localization Systems, Runtime Data Loading, Network Synchronization, Seed-based Randomization
Tools & Production: Git, GitHub, Trello, Aseprite, Photoshop, Pixel Art, 2D Animation
Here are my contacts and links to my stuffs:
Resume: LINK
Email: cassio.fogarin@gmail.com
Telephone: +5519982818846