My work sometimes moves beyond pure research, towards digital archivistic or artivistic practice and societal action. Through collaborations with artists, activists, NGOs, cultural institutions, and local communities, I develop digital and AI based artifacts, as well as digital archiving, and citizen-science approaches to explore how sensible experiences of endangered communities and extreme events can be documented, interpreted, and transformed into new forms of cultural memories and hybrid artifacts, conceived as natively across both physical and digital environments, for collective deliberation and community mobilization around shared concerns.
I co-developed AquaGranda, a digital community memory dedicated to Venice’s exceptional flood of November 2019. As Research Methods and Technology Lead, I designed participatory research methods, designed and coordinated citizen-science activities, and integrated digital and AI tools for collecting, analysing, and presenting residents’ thoughts, memories and expectations.
The project brought researchers, artists, institutions, and local communities together around photographs, messages, oral histories, scientific materials, and other digital traces of extreme tides in the Venetian lagoon and their societal implications.
Project website: https://www.aquagrandainvenice.it/en/welcome
I collaborated as an AI researcher on SECRETS, an exhibition developed through the encounter between Luc Tuymans and Luc Steels. The project investigated how artificial intelligence might analyse an artist’s creative process and support new forms of visual research.
My contribution formed part of a multidisciplinary team that used AI to study and visualise relationships between photographs, paintings, semantic structures, and artistic decisions. The exhibition was presented by BOZAR LAB and Gluon within the European S+T+ARTS framework.
Exhibition page: https://www.bozar.be/en/calendar/secrets
Metamorphosis is a digital artwork I made composed of four immersive 360°/VR Web-land-art videos. It combines social-media traces, scientific information, and audiovisual materials connected to Venice’s 2019 flood, transforming them into an evolving digital environment.
Structured as a multimedia work in four acts, Metamorphosis explores how a collective experience changes as it moves between memory, data, online circulation, and artistic interpretation of the extreme event of November 2019. Once returned to the web, the materials enter new relationships with the digital ecosystem from which they emerged, allowing the work to continue its own transformation.
VR artwork on Youtube: https://www.youtube.com/playlist?list=PLyUz16uP-DS7Et10G2jcJSLxvW1jzsGzQ
Webpage: https://www.aquagrandainvenice.it/nuxt/artworks/metamorphosis
In 2023, AquaGranda received an Honorary Mention in the European Union Prize for Citizen Science at Ars Electronica. For the festival, we presented a VR adaptation of the Sulle Acque (On Waters) exhibition, bringing its digital community memory to the Ars Electronica community.
Award website: https://ars.electronica.art/citizenscience/en/category/winners/
Sulle Acque exhibition webpage:
https://www.aquagrandainvenice.it/en/exhibit
While developing the AquaGranda project I also contributed to Stratigrafie Operative, a collaborative investigation developed with Giulia Saya, Costanza Sartoris, ACTV, members of Venice’s emergency-response community, and a team of artists featuring Armin Linke, Giulia Bruno, and Lorenzo Mason. Previously unseen technical and operational materials were identified, collected, interpreted and annotated through workshops with people directly involved in responding to the flood of 12 November 2019.
From 12 November to 12 December 2023, Stratigrafie Operative became a moving public installation aboard regular ACTV vaporetti on Venice’s Lines 1 and 2. By occupying and détouring the vessels’ advertising spaces, the project brought images and technical accounts of the flood into Venice’s everyday public-transport network; turning for the first time in history a vaporetto into a travelling exhibition, reconnecting this technical archive with the people and lagoon environment from which it emerged.
Workshop webpage:
https://www.aquagrandainvenice.it/en/activities/57
Vaporetto project information: https://www.aquagrandainvenice.it/it/stratigrafieoperative
I contributed to Am I a Strange Loop?, an experimental installation by Takashi Ikegami and Luc Steels presented at the 19th International Architecture Exhibition of La Biennale di Venezia.
Built around the Alter3 humanoid robot, the installation asks whether an artificial system can develop a form of "self"-awareness when its perceptions, memories, and actions are connected through recursive feedback. Presented as a live android laboratory, the work invites visitors to decide whether the robot’s strange loops produce anything resembling a virtual "self".
Project information: https://www.labiennale.org/en/architecture/2025/artificial/am-i-strange-loop