Pros: Huge range of characters, adventure cards, strategies, allow for replay-ability and allow players to express their personality; easy to pick up the rules (roll a dice, do what the square tells you to)

We played the original US version of the game. Each player builds train routes between cities, scoring points each time they do. Routes are built by collecting the right cards, e.g. 3 black car cards, or 5 red etc. In addition, each player receives destination tickets. These contain pre-mapped routes, and if you successfully link these cities, you are awarded bonus points. Finally, there are bonus points available for the longest route.


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When the game starts, two players get approximately 10-20 cards. There are two stages to a turn: a floop stage and a battle stage. A player may take any building card and floop it (turn it to the left) to appear as holograms on the board. Buildings have special effects which can aid the player using them. There are only two known elements of the game, which are corn and learning. Corn cards happen to be powered by corn fields, which are given to the player at the start of the game. Learning cards are powered by intelligence, so a player could send someone to learn, and in turn, that person will receive power. There are three segments of the players' land: the land, a mud pit, and an empty field. A player may select a creature and either activate it (turn it to the right) to make it attack one or more of the other player's creatures, or floop it to use its special ability. A player can also use activation to make a creature learn. Before beginning a turn, a player must discard a card from his or her hand and pick up another card from his or her deck. The player that loses all of his or her creatures at the end of his or her turn first loses the game.&nbsp Card wars is played by a number of people in adventure time, including: Finn, Jake, Aaron Zellesh, (list your character after the previous one if your OC plays card wars)

The element of nature is an element in card wars that was developed by Aaron Zellesh as a means of him getting some more creative play, and he achieved this by creating a card wars deck consisting of cards that he himself developed. e24fc04721

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