Apologies if this has been asked a hundred times before but I've read multiple articles and I think I get this but not quite sure. This is about using two Switches in the same household to play DIFFERENT digital download games at the same time, not the more complex problem of playing the SAME game at the same time.

This can be done and it's not that big of a deal as long as you don't mind one Switch needing to be offline for it to work correctly. My sons and I each ended up with our own Switches over the years, and for games like TOTK, I hate buying multiple copies just because we all want to play at once.


Can You Download Games On Multiple Switches


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@Chaotic_Neutral I can't actually see anything about profile sharing in the TOS so I doubt the way they were sharing originally was against TOS - there's probably 1000s of users doing the same because using profiles on multiple consoles isn't exactly intuitive, but the way I explained how to do it certainly isn't against TOS. No need for either console to be offline and everyone is using their own profile - it's working exactly how Nintendo describe it in the FAQ.

Sharing Switch profiles within a household is in no way comparable to you buying a loaded profile on eBay. There's literally an article on the Nintendo website about sharing your games on multiple Switches in your household and selling your account most definitely is against the TOS.

I'm posting this for people like me that might be having trouble with one of these type switches. The Tuya Zigbee Smart Wall Switch is the one listed under Hubitat compatible devices, but today the only Tuya brand I can find of these type switches are WIFI not Zigbee. However, there are others out there and a lot of them seem to work the same as the Tuya.

The problem is that when you first pair this switch it appears as a single device rather than multiple switches. And when you go to the Individual Device set up page for this device, you still see only one device. Any On/Off signals you send to it turn on or off all the child switches, and they cannot be controlled individually.

Nintendo Accounts can be linked to multiple Nintendo Switch consoles, but you can only have one primary console at a time. The first Nintendo Switch console you use to connect to Nintendo eShop on Nintendo Switch will become your primary console.

I want to set up a vlan for my everyday personal devices, then 2 further vlans for work devices. I want these vlans to be able to talk to the other devices on the same vlans but in different rooms on different switches and i also want everything to have access to the internet.

Netgear has (or is about) to launch the Insight Routers starting with the BR500 model. They state supporting VLAN to various extents and even some more complex use case. As probably nobody here in the community has seen and touched the device, it's digging in the dark on what can be configured now when it comes to the support of multiple VLAN, multiple subnet, and the many2one NAT capabilities. @johngm it would be great having an opportunity to get our hands on an Insight Router BR500 - just based on the marketing material we can't help other community members and prospect customers. And yes, I became a big fan of Netgear's Insight management environment.

I started with a firewall and a Netgear managed switch. The managed switch was left with its default settings. I added two GS324TP managed switches (with default settings) and used patch cables to connect them to the first switch.

I am curious for opinions, findings, or evidence that having multiple interfaces bonded using LACP to ports in multiple switches can increase redundancy. Previously bonded interfaces have always been to a single switch, with a redundant channel to another port.

Without getting into vendor specifics, my thought is that as this is a single LACP, the likelihood that an event or change could lead to a wide service outage. Without having the spare equipment or time to test this single channel over diverse switches, could anyone with a greater networking knowledge than myself, tell me if there a network side event that would bring down the network connectivity to a server that had created a bonded interface to two ports on separate switches?

Does the use of bonded ethernet channels across multiple switches (that we are advised that we can use) from the server, provide both improved throughput (unquestionably), and improved redundancy (uncertain). Could/would network events such as switch failure, port migration, patching, recovery, etc, cause the channel for both server network interfaces to be unavailable?

LACP itself doesn't provide the ability to bond across multiple switches; it bonds across multiple ports on a single ethernet switch, and depending on the vendor there might even be restrictions on which ports on a switch can be bonded together.

Some vendors have proprietary protocols (typically called MLAG) that allow for bonded ethernet channels across different ethernet switches. As an example Cisco Nexus vPC (or generically MLAG) works with switches, or bonding a single LACP port channel on a server across two connected switches.

LACP can usually only be accomplished to a single device or group of device that act as one. So... you could do it between a switch and a switch stack, but not spread out across multiple unique devices.

LACP is a protocol for the host to communicate to the switch(es) that it wants to aggregate multiple physical connections. This aggregation might not always be possible however. If the connection is made to multiple switches those switches must support some method of cooperating to make the bonded link or they will be unable to.

Most switches do not support this cooperation. Some however do. The most common method is the SMLT protocol, which allows switches to cooperate in creating bonded links. Some switches also support stacking protocols that enable multiple switches to act as a single logical switch. In either case you'll want to check the documentation to be sure of support and configuration.

LACP aggregates multiple physical links between the same two devices into one logical link that has higher throughput. If you are looking for redundancy in case of a switch failure, then you need to set up links to two switches, and configure the server to bridge the two links with the spanning tree protocol enabled. STP will automatically choose one link to be active, and the other backup. If the primary link goes down ( switch died ), it will switch to the backup. This doesn't really have anything to do with LACP.

Link aggregation can occur between a device and 2 or more Cisco switches as long as they're in a stack or on cores using VSS for example. Usually, a good rule of thumb is if there is just one mgmt interface controlling a stack of switches, then it will have one mac-address-table upon which Etherchannel or LACP can be used to track the IPs and MACs that are being used on each of the EC/LACP aggregate paths.

So now to the problem: if the switch is off, I can switch it on with all three switches, that works fine. But then I can only switch it off with the switch I used for switching it on. If I want to switch it off with another, I have to put that particular switch to on first and then to off for the power to go off.

Say I have 2 identical unmanaged gigabit switches on a network, A and B. There are computers connected to switch A, there are other computers connected to switch B. A and B are connected via 1 cable. So, the total (theoretical) bandwidth available for computers on A to talk to computers on B is 1Gbit/sec. All is well.

If your unmanaged switches are so simple that they don't do Spanning Tree Protocol (STP), connecting the second cable between them would cause a bridging loop, instantly saturating your network, making your network unusable until you remove the second cable.

If you had manageable switches instead, then you could configure them to aggregate/trunk multiple ports together, getting a speed increase slightly less than the sum of the aggregated ports' speeds (there is some overhead from aggregation).

Could be. I could see the switches connecting A1 to B1 through one path, and A2 to B2 through another (A1 and A2 are next to A, B1 and B2 to B). The plain spanning tree protocol will always pick the same link, however.

There is a minor issue. When one of the switches changes it now changes the other two switches, triggering the automation again. It wont loop forever, just one extra time, then all the switch states are the same.

You can control multiple switches in home assistant. That is usually a case on stairs or hallways where you have two or more switches controling one light.

First go to integrations helpers and create group and put all the entities you want to control in it.

Than create automation something like this

So I'm working on a test project to get the code figured out for a bigger one. In short I have two switches the first will turn on an led and a relay while the 2nd will turn on a different led and different relay. The catch is I need switch B and its stuff to only turn on when switch A is also pushed.

Additonal information Purchases made using a Nintendo Account can be redownloaded and played on any Nintendo Switch console it is linked to.You can link your Nintendo Account to user profiles on multiple consoles.Only one Nintendo Switch console can be the primary console for your Nintendo Account at any given time.You can change which console is the primary console for your Nintendo Account as many times as you need. Review more information on the difference between a primary console and non-primary console. Nintendo Account Features on a Primary Console and a Non-Primary Console Primary Console 006ab0faaa

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