As a part of my Accelerate to Zero Postgraduate Scholarship awarded to me by Built Environment - Smarter Transformation (BE-ST). I was tasked as part of my dissertation to tackle the topic of Net-Zero Construction in any way I wished. I decided I wanted to measure the performance of a Mobile Serious Game and its ability to engage and teach the subject of zero carbon construction through serious game design, more specifically using the Triadic Game Design framework.
This dissertation investigates the possible usage of serious games in construction training for net-zero skills to help fight the ongoing climate crisis. With the construction sector producing nearly 40% of all total C02 emissions globally. It has never been more important for the sector as a whole to adopt cleaner and more sustainable practises such as net-zero construction. In order to create the opportunities that allow those in the industry to gain skills in net-zero construction to bring about this radical change. The industry must take better advantage of digital tools to create the best educational environment and develop alternative educational materials.
This study proposes that a serious game designed to educate and skill boost these learners can provide an invaluable teaching aid. By Adhering to serious game design methodologies like Triadic game design. The developed application makes use of these design methodologies to enhance the learning of the player through game mechanics, where the player retrofits an Edinburgh town house to reach energy usage goals. This was then tested by professionals within the sector to determine its usability and its teaching performance through a survey answered by six participants. With answers being measured through the use of the Likert scale.
The findings produced suggest that a serious game developed using these methodologies can have a positive impact on the learning of the subject for the player. With participants reporting a high level of positive engagement and overall satisfaction with the project and its content. Supporting the further study and usage of serious games within the field to better educate learners and workers in these invaluable skills and knowledge within an ever-changing industry.
Working closely with my contact and external supervisor at BE-ST and diving as deep into the subject as I could I Conceptualized, designed and developed the game prototype Insulation Situation to help in the teaching of those on BE-ST's low carbon passport course on the importance of balancing the main factors of Heat, air and moisture and passivhaus practises.
Insulation situation tasks the player with retrofitting a Victorian Edinburgh townhouse aswell as the new timber extension with brand new insulation. The job of the player is to properly design and fit each wall,roof and floor with brand new insulation. Watching where resources can be used and how they affect the overall performance of the house in order to save the home own as much money as possible.