Fire Hazard is a Cooperative board game designed for four players to help educate players in fire safety awareness and encourage teamwork and cooperation between players created for my serious games design module. The players all take the roles of office workers at Conglomerate Inc. Their boss Mr. Curmudgeon is an incredibly stingy man who does not care for those “Safety Rules” leaving objects about the office, never feeling the need to clean up or put in any form of mitigations against fire incidents. Only on boarding one of you as the Fire Marshal as a legal requirement more than anything else! In Mr. Curmudgeon’s mind “It always happens to someone else!”. Well! today the players are that someone else. A fire has broken out in the office. The Players must work together to escape the building together. If any player is covered by the flames they will need to be rescued by the fire department and the players will fail to escape together and have lost the game
The office environment is represented through the use of a square grid. Which is populated with everyday objects left carelessly around the office. These obstacles, such as furniture and cables will hinder players attempts to escape by blocking pathways and doors. Players can collect beneficial fire safety equipment which can be used to bypass events triggered by certain doors. Every round the fire consumes more and more of the grid. Moving further and further towards the exit pursuing the players. The game takes about 25 to 30 minutes to complete with the main method of player interaction being cooperation. With all players needing to escape the building to win the game. If any player is left behind everyone automatically loses the game. Players can cooperate in the game by coordinating their exit.
For example, there are blockages to hallways and doors from discarded rubbish and furniture. Players can help each other by removing any debris blocking the path and clearing the way for a fellow player who may be falling behind. The need for players to overcome events presented by the event cards, which are drawn upon inspecting a coloured door. These cards can require a number of tools or multiple resources used by players throughout the game. These provide the opportunity to aid fellow players by passing and retrieving needed items or offering to split the resources between two players to open a door. Encouraging players to discuss and plan their turns and work together as a team. Along with adhering to the need for all players to escape the fire for the game to be won this, also ensures that players goals are always aligned and there is no chance of any ‘Bad Faith’ play. For example, leaving behind or blocking the exit for fellow players. This also aligns with the learning by encouraging players to stay together as a group which is encouraged in the case of a real fire.